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Back in the times when magic was part of our existence, in a land far far away, the dreadful Lords of Evil, planned to subdue the entire world. A young girl fled when the darkness engulfed her village and started a life of adventures. She didn't know how big the world was, only knew the peaceful village she grew up in and now she discover a world of wonders, a world so big and diverse, she never imagine. While traveling through the land she find out that the darkness corrupted the heart of many people, men and women a like. Greed, intolerance and hate has spread far more than the darkness who devoured her village. Her world is in agony and in the brink of falling complete to the eternal darkness. Will she be able to turn the tide? Will she be able to save the world and establish the equilibrium between good and evil?

Add media Report RSS Sara Donhildi Adventures - AI test
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Description

Here is the first attempt to make an AI system. The process was greatly simplified by the Unity navigation system. After baking the navmesh, the challenge was to register the collisions between NPCs (spiders in this video) and the main character, since non of them was physics based. I've also devised a route system with points who will have the information for the NPC to process and use a particular animation.
The route can be a plain route, making the NPC follow the point in a designed order, which means a patrol or the NPC can jump randomly from route point to route point and generally speaking creating a non patterned movement.