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This is a game about a boy called Samuel, whom lives on an island above the clouds called Edgedale. Many mystical forces control the everyday lives of his kin, and in the darkness is an enemy known as the Groblin. Samuel must embark on a journey to recover the energy source stolen from Edgedale, using his puzzle solving skills along the way.

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So, who are we and what do we have planned?

We are Jason and Chris, working on Art and Code respectively. We have a passion for games and always strive to develop something unique and more importantly fun. The project we have given you the opportunity to play is something we began to live and breath during our time at university, a product of many hours work.

Current Prototype - 19th May 2014 Current Prototype - 19th May 2014
Current Prototype - 19th May 2014 Current Prototype - 19th May 2014

But, enough about us. We want to know about you!

Please, have a go and let us know your thoughts. We strive to create an experience that can be enjoyed by everyone. Find something you like, find a bug, have an idea that you might think useful; tell us. We won't bite and we may even include it in the game.

Samuel: A Hero Unearthed [Alpha Build 9]

We're in for the long haul, and there's nothing better than community driven production.

Regards,

Chris and Jason.

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Samuel: A Hero Unearthed [Alpha Build 9]

Samuel: A Hero Unearthed [Alpha Build 9]

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This is a game about a boy called Samuel, whom lives on an island above the clouds called Edgedale. Many mystical forces control the everyday lives of...

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Samuel: A Hero Unearthed
Platforms
Windows, Web
Developer
Ethereal Aether
Engine
Unity
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Style
Genre
Adventure
Theme
Fantasy
Players
Single Player
Project
Indie
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Samuel: A Hero Unearthed
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