Samphi is primarily a story driven RPG set in a randomly generated, destructible sandbox universe. You will fight across many randomly generated levels, craft, build, level up and collect gear. Most importantly; you play the game how you decide. With 2 game modes, story & freeplay, you can either play through my story or create your own. Story - Samphi is a story about a relationship between 'boy' and 'girl'. Through re-living memories along the timeline of their relationship (all set in sandbox, randomly generated environments) you will learn their story. To do so you will have to master the art of crafting, survival, building and combat. Freeplay - In freeplay mode the world is yours. There is no goal, just sandbox goodness. Create your own world, live your own story and use your skills to survive. Samphi is going to soon be in an alpha funding stage and so you can get a good idea of what the game is going to become and grab yourself an early copy at a discounted price.
A screeny showing the early implementation of my new light engine.
So previously the light for the level was a large black sheet drawn across the whole screen and its opacity was raised/lowered to make the level brighter/darker.
This meant that everything was the same level of light and looked ... stiff. I have now implemented the first stages of the new lighting engine and this screeny is showing that off. As you can see each block has it's own light level calculated.
With this new light engine (is it an engine? .... lighting implementation? ... anyway) i have much more control and means you will require light sources to actually see and do things in the dark!