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SeaPort Tycoon is an isometric style tycoon game. The challenge is to build a highly efficient port; handle the container loads, handle the ships and all the land vehicles, without creating too much chaos. The aim is to load the biggest container ship on earth - "The Megalodon". Are you ready for the challenge?

Post news Report RSS SeaPort Tycoon #16 Update - Optimize-Test-Repeat!

SeaPort Tycoon moves on! Today's update #16 is dedicated to optimizing and minor visual changes. Enjoy and don't forget to wishlist the game on Steam! Thanks!!!

Posted by on

Hi All,

it’s time to provide another Seaport Tycoon update!

Since the last update a lot of work has been done on the code itself – some parts of the code are still prototypes and therefore not very efficient. I moved into full optimization to keep a stable and high framerate. At this occasion, given it is a lot of "optimize-test-repeat", I have the opportunity to play the game and get an idea how to better balance it...

Some minor visual updates happened as well:

  • One-way streets implementation started – yeah, traffic jams have driven me crazy and one-ways are a great solution to that,
  • Terraforming is now more intuitive and works better – yippiee!
  • Started to change the visuals of container zones – I’m still not convinced that it looks better!

Check out the video… today it is a bit longer… and the screenshots down below.

Leave your likes, comments and whatever you wish to share.

Please do not forget to like and wishlist on Steam!!!

Thank you!!!!

Store.steampowered.com

YouTube: SaintWorks


First one-way one-lane streets available!!!

2404 oneway


Visuals of container zones changed!

2404 contzonenew


Terraforming works more intuitively!

2404 terraforming


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