A young thug is gunned down, sent to hell, and is given a mission by Satan himself. Satan is building a distributed ledger to keep track of the sins committed by the people of earth. He's going to make a cryptocurrency based on this, meaning that he needs a whitepaper, so our thug is sent to collect whitepapers for "inspiration". Satan says that he needs those whitepapers and he needs them now. Run Bitch, Run!
Originally I started developing this game in JavaScript/WebGL, and it was going to be an infinite runner going up a tower. I called it "Infinite Tower Run: Legend of the Purple Tower".
There will still be a tower, probably, but it will be one of several different levels, and the game will not be an infinite runner.
Also I'm going to use Unreal Engine 4 instead of making it with JavaScript/WebGL, because as they say; if you want to make a game, make a game, not an engine. And even though I eventually decided to use BabylonJS, I would still have to write a lot of code to implement features that would be needed. With UE4 there will be less code to write, meaning more time to focus on the story and the gameplay.
When I started working on the game originally I didn't have any idea for a story, and I struggled to find a story that would motivate why the game was about running up an infinitely long tower. Now that I have freed myself from the idea that it all revolves around a tower I have come up with a story for the game.
A young thug is gunned down, sent to hell, and is given a mission by Satan himself. Satan is building a distributed ledger to keep track of the sins committed by the people of earth. He's going to make a cryptocurrency based on this, meaning that he needs a whitepaper, so our thug is sent to collect whitepapers for "inspiration". Satan says that he needs those whitepapers and he needs them now. Run Bitch, Run!
Today I began work on a state machine for the game to handle transitioning between main menu and playing the game and such. I rewrote my resource loader...
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Started working on this game about a week ago. Progress has been good already but I expect that there will be a long time until it is playable because I have other things that I need to do aside from working on this game.