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Roll Playing Game is a rhythm-driven ball rolling game filled with traps, puzzles, treasures and insidious floor texts.

Lead your ball through beautiful but dangerous worlds in sync with the music. Avoid rhythmic traps and solve tricky puzzles while being guided by insidious floor texts. Complete quests and master secret areas to unlock awesome bonus contents. Roll faster than other players to beat their highscores in community-created levels. Prove yourself worthy and you will be granted entrance to Ballhalla!

Features

  • Rhythm-driven Gameplay: Move with the music and learn trap patterns to overcome even the most difficult hazards, like rotating laser beams and huge antagonistic red glowing balls trying to crush you!
  • Dynamic Music and SFX: The dynamic music by award-nominated composer Nicholas Singer is tailored to the rhythm and style of each level, with sound effects to match the level's music.
  • Community Features: Create your own challenges with the level editor or test your skills in those of other players by beating their highscores.
  • Secrets and Rewards: Find and solve extra-hard secret areas and be rewarded with awesome bonus contents like new skins, colors and effects for your ball.
  • Focus on Diversity: Rather than increasing the game's length with filler material, each level has its purpose and unique gameplay elements to provide a compact and diverse gameplay experience.

More Information

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Check out our new Roll Playing Game trailer from the September Alpha.

Download this month's alpha demo containing the first chapter and try it out for yourself: Indiedb.com

September Alpha demo


Roll Playing Game is a rhythm-driven ball rolling game filled with traps, puzzles, treasures and insidious floor texts. Lead your ball through beautiful but dangerous worlds in sync with the music. Avoid rhythmic traps and solve tricky puzzles while being guided by insidious floor texts. Complete quests and master secret areas to unlock awesome bonus contents. Roll faster than other players to beat their highscores in community-created levels. Prove yourself worthy and you will be granted entrance to Ballhalla!


New Screenshots and Visual Improvements

New Screenshots and Visual Improvements

News

I’ve worked on multiple visual improvements, among others: a new fiery ball skin with fancy particle effects, smoother floor material with fresnel shader...

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September Alpha demo

September Alpha demo

Demo

This is the game's public September Alpha Demo, containing the first 5 levels of the campaign. Remember that the game is still work in progress. Estimated...

June Alpha Demo

June Alpha Demo

Demo

This is the game's public June Alpha Demo, containing the first 5 levels of the campaign. Remember that the game is still work in progress (especially...

Roll Playing Game - Alpha Demo

Roll Playing Game - Alpha Demo

Demo

This is the game's public alpha demo, containing the first 5 levels of the campaign.

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Guest
Guest - - 689,440 comments

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ShrikeGFX
ShrikeGFX - - 331 comments

looks visually very nice but not sure about the gameplay yet
did you try adding more velocity , maybe have some pinball influences at points ?

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anteevy Creator
anteevy - - 3 comments

Thanks! I've already improved the ball velocity a bit. But generally speaking, this is not one of these "speedrun ball games". The focus of the campaign lies on ball control and rhythm, not speed. There will be "time trials" as bonus objectives though, for players who like that kind of gameplay.

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Boc_uma
Boc_uma - - 15 comments

Looks sweet guys! :)

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anteevy Creator
anteevy - - 3 comments

Thanks! :)

Reply Good karma+1 vote
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