Since the release of the alpha demo, I’ve improved several aspects of the game based on tester feedback. Also, most of the development time went into the creation of the level hub where players can see their progress and choose the next level to play.
Additionally, I’ve worked on multiple visual improvements, among others: a new fiery ball skin with fancy particle effects, smoother floor material with fresnel shader, new chapter glow and background colors, improved clouds and floating snow-like particles.
Here are some screenshots of the first chapter:
As a small teaser, here is a screenshot from level 2-3 (which contains some interesting camera angles, you’ll see):