Rogue'n Roll is a fast paced roguelike top-down shooter.
On each floor you have to survive the waves of enemies and beat the boss to access the next floor.
Death is permanent, and you'll have to restart from the first floor if your not careful enough.
Each floor is proceduraly generated and contains random powerups, weapons and enemies.
While the game become harder as you progress, you also get better weapons and stack various powerups for deadly combos !
Like other roguelikes, Rogue'n Roll requires a part of luck and knowledge. To see the end of the game, you will need to die several times until you get good items and know the choices and strategies to apply.
When you die, your work is not useless. By killing monsters you earn experience allowing you to level up your account. On each level up you earn 3 random weapons or powerups that will be available on your next runs.
Support the game by voting on the STEAM GREENLIGHT PAGE.
Rogue'n Roll is a fast-paced top-down shooter with roguelike mechanics.
The game is made with Unity and is still under development.
The game offers constant action and reward the player with weapons and powerups that can be combined for deadly combos !
The main aspects of the game are re-playability and intense action. Each runs feels different depending of the weapons and powerups randomly scavenged. Also, after each run experience points are given, allowing the player to unlock more stuff to discover on next runs !
I know the game is not the best looking, but this is my first game project. I'm more focusing on gameplay than visual at the moment, but a lot of improvements are coming ! :D
Also, if the game comes out, it will be at a low price (5$ or less). If you want more details and support the project, please visit and vote on the STEAM GREENLIGHT SUBMISSION.