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In Rogue Invader, YOU are the invader attacking the alien horde in this genre-flipping roguelite shooter. Game-play resembles 1-Bit black and white old-school games, with modern touches, smooth controls, procedural levels, permadeath, side quests, mini-bosses, not so mini-bosses, epic music, epic pixels, and epic fun!

Post news Report RSS Rogue Invader: Kickstarter launch!

We’ve been quiet here since getting Greenlit because we’ve been working hard developing and preparing our Kickstarter campaign.

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We launched on Kickstarter on 18 August at 10 am EDT! Check it out here: Kickstarter.com

We’ve had a crazy ride the last few weeks. We completely rebuilt our game to provide press and a playable prototype for the Salt Lake Gaming Convention, all while working with our composer, Caleb Blood, to start creating an incomparable soundtrack to match the elegant visuals and consistent mechanics.

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You can check some of his early tracks out on Soundcloud: Soundcloud.com

Our demo from the Con is available for download and play here on IndieDB.

The Kickstarter Edition give players access to the full game two weeks before other players, starts players with extra resources, and two early item unlocks that will give players a slight edge during their invasions.

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Dev update:

In the last five weeks, we’ve done a lot of stuff to the game. We

  • Implemented three new weapons: alien rifle, terran heavy, and fists (yes, you read that correctly: you can try to destroy the aliens with only your fists)
  • Implemented a quick in-game inventory system that allows you to switch weapons quickly, transport resources back to the ship, and drop things on the ground
  • Fleshed out the on-board user interface to include more items and the research labs (where you can unlock additional usable items)
  • Created a new alien class and holy crap they are hard to kill
  • Developed 7 of 10 playable areas
  • Killed a lot of bugs

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Basically the new demo is 10x better than the old one. We have essentially disowned the old demo, so if you have it, trash it please.

Our next steps are to

  • finish designing and building the playable areas
  • tighten the alien AI
  • create more alien classes
  • implement two more weapons
  • get funded on Kickstarter

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Thank you for your support and feedback. We’re always willing to answer questions, and we’d love you forever if you’d back the Kickstarter and convince your friends to do the same.

--Nathan and Lee J

Kickstarter.com

Twitter: @SquishyGamesCo

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