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Rocket Shipment is a fresh take on the old space classics like Lunar Lander, Crazy Gravity, Solar Jetman and Gravity Force to name a few.

Fly, grapple, puzzle and refuel all while exploring caverns and fighting gravity in this physics based delivery game.

If the main levels are not tough enough for you, make your own with the in-game level designer.

Haul crates around

Build your own levels

Rocket Shipment is in early development. Further progress will be shared through devlogs on multiple platforms, including here, and on twitter.

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While lots of games go into early access, they do not always make it easy for players to report bugs or give feedback. However, if you realize how important player feedback actually is, you should streamline this process as much as possible.
Keeping this in mind, I've added a feedback button to enable players to give feedback with only 1 click away.
Though opening a browser from the game code is not so hard, making it work cross-platform is.
My long term plan was to release the demo only on windows first, and then figure out how to port to linux and mac. However, with this necessary feedback button in mind I wanted to explore multi-platform setups a bit sooner.
One thing led to another and now I've rebuilt my programming setup to support all main platforms, and implementing the feedback button in the process.

This means a lot of preparing work has already been done to enable releases on Mac and Linux and the demo will be released on all 3 operating systems! Yay!

While you process this awesome news, here's graphical progress I've made.
I've added an outline to the level preview window and made it possible to edit custom levels by adding a "Design" and a "New" button as you can see here:

New level button

New level

This also means I removed the level designer button on the main menu, and replaced it with the feedback button:

Feedback button

I also added a success screen when completing a level! I still want to add some animation to it, but here's how it looks now:

Devlog #013:Flags, Errors and Crate detection

Devlog #013:Flags, Errors and Crate detection


The last month I've made a lot of progress. Read all about it!

Devlog #012:Under the hood stuff

Devlog #012:Under the hood stuff


An update about my work on the game for the last 2 weeks

Devlog #011:Playtest your levels

Devlog #011:Playtest your levels


I'm making nice progress with the level designer. Players will be able to create their own levels next to the base game. Read more to find out what else...

Devlog #010: Level designer and other updates

Devlog #010: Level designer and other updates


Working on a level designer, game logs, scaling. So much to tell you!

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Rocket Shipment Soundtrack

Rocket Shipment Soundtrack


8 awesome soundtracks that will be in Rocket Shipment!


Looks cool!

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Latest tweets from @chocpinecone

Here's a little look behind the scenes while I'm adding a debug function to drag objects around during play. Relea… T.co

13hours ago

Here's a little look behind the scenes while I'm adding a debug function to drag objects around during play. Debug… T.co

20hours ago

Sorry, but you can lose lives and fail a level now. #gamedev #indiedev #screenshotsaturday #IndieDevWorldOrderT.co

Feb 22 2020

Sorry, but you can lose lives and fail a level now. #gamedev #indiedev #screenshotsaturday #IndieDevWorldOrderT.co

Feb 22 2020

Just finished something cool! But I'm totally saving the video for #screenshotsaturday 😈 #IndieGameDev #indiedev #gamedev

Feb 21 2020

Death and revival are working! Now on to adding the number of lives. Full devlog here: Tinyurl.comT.co

Feb 18 2020

AAND the winner isssss: Number 1! #indiegames #gamedev #indiedev #indiegame T.co

Feb 17 2020

RT @_t3nshi: Made a pixel font from scratch for mech_rider :3 If anyone wants it, you can get it from here.… T.co

Feb 17 2020

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