• Register

Robot 505 is a fast action single player retro platformer set in the near future. Where you play as a Robot named 505 that has turned on fellow robots. The machines have taken over and are capturing humans and harvesting them for their brains, and using the brains in the production of Cybernetic AI Robots. While being built, the brain that Robot 505 is implanted with wasn't fully wiped of it's memory... Residual conscience and memory corrupt 505's AI systems, giving 505 emotion and memories of life as a human. Robot 505 turns on his fellow robots and begins his quest to save what's left of mankind... Their brains.

Report RSS Demo - Devlog Update

First and foremost, I want to thank all those who have played, supported, found bugs, and offered feedback in respects to Robot 505. It's rather emotional to see people enjoying something you created (in your room, behind closed doors in solitude...)

Posted by on

First and foremost, I want to thank all those who have played, supported, found bugs, and offered feedback in respects to Robot 505. It's rather emotional to see people enjoying something you created (in your room, behind closed doors in solitude...) This first bit of demo'ing has been super rewarding - I plan to keep that up.

I got some really great feedback and some motivational comments as well.

A couple of issues that were brought up were :

  • Hard to tell which direction the player is facing
  • Game over / and restart sequence is way too long
  • Crushers bug : Crushers not always killing player
  • Can I haz Bigger levels please?
  • Instant deaths in a shooting game?
  • Can't tell when enemies are hit - (Likely WebGL issue)
  • UI / HUD : hard to tell what info is important.
  • "Your game is unfinished, so it's crap" I know it's a demo. Thanks.

The Plus's :

  • Solid mechanics & movement
  • TONS of potential
  • Great artwork

The first change I made and applied right away was the Game over long restart sequence. Now when you die, you have the option to quickly restart.


Player Directional Issues :

I had a hard time with this one. I didn't want to change the player entirely - Which would force me to
change a lot of artwork. Instead I thought about how I can create subtle changes to cue to the player what direction you are facing. The solution was to add a battery/backpack and a bit of aggressive lines to Robot 505


UI / HUD / Communication issues :

Once someone had pointed out some of the issues, I began to realize that a good portion of the info showed during game play is really irrelevant to, well... game play. The timer takes up a bunch of space, yet it's really not important. It's something left over from the original direction. Spawned enemies for X amount of time. Well that no longer exists... and all it really serves now, is a bonus at scoring. Ammo, Weapon, and Health is the most important info at game play.


I'm not 100% dead set on changes to HUD... So any and all feedback is welcome. :D

I'll be making a few more updates throughout the weekend, at which point I will apply updates to the current build. It seems at this point the game is kind of organic in a sense that it's going to be changing as it's live. This isn't the initial direction I wanted to take, but I'm rather pleased considering it's bringing in TONS of great feedback.

Stay tuned for more updates.

Post comment Comments
drjd24
drjd24 - - 299 comments

Is the games (the robots) name in reference to SOS in numeric? :p

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: