Roadwarden is an illustrated text-based RPG that uses isometric pixel art and combines mechanics borrowed from RPGs, Visual Novels, adventure games and interactive fiction.
Roadwarden is an illustrated text-based RPG in which you explore and change a hostile, grim realm.
roadwarden released!
Now, here’s quite a jump forward — Roadwarden will be out on Steam on September 8th, 2022!
coming out on september 8th! — roadwarden devlog
About the refreshed shop, menus, character sheet, map key, glossary... And more!
growing and evolving - roadwarden devlog
On the new Armor, Appearance, and Nourishment systems, updated UI, rewrites, combat changes and more.
embracing the rpg side - roadwarden devlog and new demo
On updated visuals, ambient tracks, UI, vocabulary...
everything gets better - roadwarden devlog
On the updated visuals, improved UI, new tools for the players, and quality-of-life additions.
improving the basics - roadwarden devlog
On the reworked character goals, the new road, small updates, and more.
invisible milestones - roadwarden devlog
The Roadwarden's Demo has been updated to 0.7.1 version. Unless some major mistakes were overlooked, it's very likely the final version of the opening...
new demo version is now available
New notifications, clock, font, an updated world map, and more.
taking a fresh look - roadwarden devlog
On the new font, the updated armor system, map updates and more.
buried in words - roadwarden devlog
As you may know, pretty much the entire development of the game, aside of music, was in my hands. Thankfully, the game now has a publisher. Assemble Entertainment...
the new chapter: about steam, demo and others - roadwarden devlog
The development of Rodawarden is not fully focused on writing new dialogues and quests. There are many details related to the interface and general design...
pushing through the second chapter - roadwarden devlog
New graphics, new dialogues, new areas... New plans! It was a busy week, but a very fruitful one as well.
banging my head against a brick wall - roadwarden devlog
When the game’s tutorial ends, the PC approaches a crossroad. The western road leads is more “tamed”, focused on interacting with people, participating...
writing dialogues for the clean spear tavern - roadwarden devlog
This devlog is about the new features and experiments that allow me to communicate information in the game more efficiently.
waking up with a head full of ideas - roadwarden devlog
You’ve become a roadwarden. You keep moving between isolated points of light - taverns, hamlets, shelters. You deliver messages, look for missing people...
what i’m looking for - roadwarden devlog
If you haven’t played the demo before, this is the version that I would recommend. In this devlog, I’m going to take a closer look at some decisions...
the demo update - roadwarden devlog
When I mention Roadwarden in my Facebook posts or on Twitter, I usually struggle describing it. I keep saying things like “RPG / Visual Novel / text...
“an rpg / visual novel / text adventure hybrid” is a mouthful - roadwarden devlog
Welcome to the first entry in the series of devlogs focused on Roadwarden, an interactive fiction in which you explore and change a hostile, grim realm...
first steps after the announcement - roadwarden devlog
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