Roadwarden is an illustrated text-based RPG in which you explore and change a hostile, grim realm.
On the updated visuals, improved UI, new tools for the players, and quality-of-life additions.
On the reworked character goals, the new road, small updates, and more.
The Roadwarden's Demo has been updated to 0.7.1 version. Unless some major mistakes were overlooked, it's very likely the final version of the opening...
New notifications, clock, font, an updated world map, and more.
On the new font, the updated armor system, map updates and more.
As you may know, pretty much the entire development of the game, aside of music, was in my hands. Thankfully, the game now has a publisher. Assemble Entertainment...
The development of Rodawarden is not fully focused on writing new dialogues and quests. There are many details related to the interface and general design...
New graphics, new dialogues, new areas... New plans! It was a busy week, but a very fruitful one as well.
When the game’s tutorial ends, the PC approaches a crossroad. The western road leads is more “tamed”, focused on interacting with people, participating...
This devlog is about the new features and experiments that allow me to communicate information in the game more efficiently.
You’ve become a roadwarden. You keep moving between isolated points of light - taverns, hamlets, shelters. You deliver messages, look for missing people...
If you haven’t played the demo before, this is the version that I would recommend. In this devlog, I’m going to take a closer look at some decisions...
When I mention Roadwarden in my Facebook posts or on Twitter, I usually struggle describing it. I keep saying things like “RPG / Visual Novel / text...
Welcome to the first entry in the series of devlogs focused on Roadwarden, an interactive fiction in which you explore and change a hostile, grim realm...