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RIZN is a third person zombie shooter and survival game in which the player starts off already infected and must fight to find a cure.

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Add media Report RSS RIZN - A Full Day in the Zombie Apocalypse
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SPY-maps
SPY-maps - - 2,906 comments

Awesome, doesn't matter how many times i see heads explode it still is crazy fun! Just wondering, did see it before, those small red explosive barrels. I see that you need to fire at them quite extensively before they explode. Each time I see it I feel that this is maybe not as fun as when they would explode more quickly. May I ask why you did decide that you need to fire at them for so long?

Leon

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eatsleepindie Author
eatsleepindie - - 42 comments

HP for barrels is easy to adjust, I like the high HP for the small propane tanks since you can really get them moving towards a crowd if need be. Barrels can probably come down a bit but I have been playing around with a second ammo for each weapon - a more high-powered alternative that the player can switch to which knocks helmets off quicker, blows up barrels quicker, etc. It may not make the cut though, I sometimes find it cumbersome, but you can see in the inventory screen that each has two types listed, I just didn't include them in loots yet. I'll focus more and more on balancing things out as I get closer to the demo release.

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SPY-maps
SPY-maps - - 2,906 comments

I indeed notice that you made the barrels move towards the zombies by firing at them, which is a good option. And maybe it is a bit much to have 2 different alternative ammo for each weapon, but maybe it would be fun to have it for 1 or 2 weapons. Because that way you can indeed as you said shoot off helmets quicker, or make those barrels explode easier.
Am looking forward to the demo, but just take your time.

Leon

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Description

As promised, here is a near 30-minute video of RIZN gameplay. I've kept zombie counts down for this clip and there's a short break when I wait for zombies to spawn in the second quarantine zone; spawning this second batch of zombies will happen over the course of a few frames in the future, after I've implemented a pooling system.