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Risen Kingdoms is turn based 4x styled game with real time battles and a persistent hero system.

Features:

Heroes:

Before you even gain access to the main menu you will be asked to create a hero that will represent you in the game world. This hero is persistent and can be taken from campaign to campaign and even skirmish mode and back again. This hero will retain any equipment found and levels and experience gained during maps.

Temporary heroes can also be hired and equipped to help you however these will not follow you outside of the mission you hired them for.

4x Gameplay:

In Risen Kingdoms you will be building cities and upgrading them with structures and defenses while trying to explore your surroundings and conquer your enemies. with various resources and special structures scattered around the map you will be encouraged to explore a much as possible.

Real Time Battles:

Battles take place in real time once two armies meet. during the setup phase of the battle you will be able to place your units down in strategic formations and positions before releasing them to fight your enemies.

unique units and races:

Units can have access to different spells traits and stats that can help them in battle however some units may also have abilities they can use on the battlefield.These abilities can range from Constructing new cities to revealing areas of the map and summoning new units.

Races differ in not only units but siege battles, fighting a human settlement means you will he faced with walls and towers as well as the defending army. Goblins however prefer to rally the populous of the settlement to aid in its defense.

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Risen Kingdoms
Platforms
Windows
Creator
armouredboar
Engine
Custom
Contact
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Homepage
Armouredboar.com
Release date
Game watch
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Style
Genre
4X
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @armouredboar

Working on the Amazon faction, this faction will feature incredibly strong tier 1 units that can easily take on hig… T.co

Sep 20 2018

Example of a coastal human city, structures are generated dynamically as more buildings are built within the city.… T.co

Sep 16 2018

Cities can now change their environments based on their race, humans creating houses and windmills, amazons creatin… T.co

Sep 15 2018

User created campaigns can be as dynamic as you like, with the ability to hide/unhide levels at will and variables… T.co

Sep 10 2018

RT @TheArmouredBoar: A lot of behind the scenes functionality has been added to the scenario editor, such as user defined variables that… T.co

Sep 4 2018

RT @TheArmouredBoar: Finished the browser port of Monster Shuffle, pretty happy with how it turned out. Armouredboar.itch.ioT.co

Aug 27 2018

RT @WildRoosterGFX: Any Artist (Game Artist) out there know of Any Active Communities out there to place my portfolio up? I have a few… T.co

Aug 27 2018

RT @TheArmouredBoar: I remember releasing Monster Shuffle back in 2013 for android and how exciting it was to have our efforts put out t… T.co

Aug 25 2018

Designing a water based scenario within the scenario editor. These tools will be available to everyone once the gam… T.co

Aug 22 2018

Green Bear Music, the creator behind the soundtracks to both Hero Keeper and Risen Kingdoms has a bandcamp page fu… T.co

Aug 16 2018

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