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Interstellar Space: Genesis is a turn-based space 4X strategy game where you are the emperor of a space faring civilization. You will explore the wonders of space, colonize other worlds and expand your empire across the stars where mysteries await you. You will discover that you are not alone in the universe. And, when you meet other sentient species, what will you do? Will there be peace, or will you go to war?

Interstellar Space: Genesis is heavily inspired by Master of Orion 2: Battle at Antares, the awesome turn-based space 4X strategy game from the 90’s, and reference in the genre. The game is being developed following a “classic meets the new” approach where the best parts of MoO2 are kept and we’ll be improving the experience to today’s standards while also offering something new.

In that regard, ISG is a spiritual successor to Master of Orion 2, imagining where the series could have gone from there, now offering a new twist and experience to a successful formula! So, come aboard and join us on the forums to ask us questions or share your thoughts where you will find a passionate community that also loves the Master of Orion series and wants to see where the classic formula will go next!

The game is being created by the team behind the former sci-fi strategy games news website SpaceSector.com, headed by the two developers of Praxis Games, Adam Solo and MalRey, a young development studio devoted to making great strategy games with deep and complex gameplay for a diverse set of settings and themes. As for our vision and values, we strongly believe in good and solid gameplay first, community-driven development, product quality, transparency and extensive client support to keep our clients as satisfied as possible, so that we can keep making great games for them for a long time to come!

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update 1 4 3 800x450 v2

Hello everyone!

We're happy to announce the release of the 1.4.3 update. Please find the release note below.

This update contains improvements and bug fixes, mostly in response to the great feedback we've received since the release of the major 1.4 free update and the Evolving Empires expansion, about a month ago.

The 1.4.3 update is available on all stores (finishing processing on the Humble Store, but should be up there in a few minutes).

We hope you enjoy the new update, and let us know if you find any issues. Thanks everyone for buying the game and for the support! If you have a few minutes to spare, and have been enjoying what we do, please leave us a review on Steam or on GOG! ❤️

Level up your Galactic Empire with Evolving Empires today!

The Dev Team
Praxis Games


VERSION 1.4.3

Compatibility note: Saves from the previous version 1.4.2 should be fully compatible with 1.4.3, except for the Smuggler secondary skill fix, that one will require new games.

UI / GRAPHICS

  • One more UI scaling option available: 135%. Therefore, the maximum UI scaling option has increased from the previous 125% to 135% now. Higher UI scale options increase the size of the text labels and icons in the galaxy map (system labels) and system view.
  • The 'Infrastructure' button in the colony view, which allows checking a colony's infrastructure specialization, was tweaked and is now more evident it's a clickable button.
  • Gas Giants with zero sources of Helium-3 are now displayed last when the overview panel's filter is set to list Gas Giants, and they are displayed in a slightly darker color to make them more distinct. It's still useful to list those as they are prime targets to construct planets on.
  • Added max POP to upper right of the Population tooltip in the colony view. Only the actual number of POPs were displayed before, now also the population capacity is displayed in the tooltip.
  • Marines count now displayed directly on the Player's ship panel in the space combat UI right next to the ship's crew experience level, with relevant tooltip.
  • Yellow stars hue slight shift from green to a bit more yellow/orange.


BUG FIXES
Base-Game

  • Fixed a bug that was not allowing colony leaders to level up their Smuggler secondary skill beyond 'Basic' level (e.g. Zarla Zel).
  • Fixed an issue that was giving 'Culture' and 'Tech' too much dominance in the overall graph score, in detriment to the contributions of the amount of population, fleet strength and production capacity.
  • Fixed a bug that was allowing an Alliance victory to trigger in a situation where only 3 empires were left and one overlord empire A was allied with a subject of an overlord empire B, but A was not allied with B. At least one non-subject empire must be allied with all other non-subject empires left in the game for the Alliance victory to trigger (i.e. subjects don't count for that). In this scenario, A had to be allied with B for the Alliance victory to trigger.
  • Fixed a bug that was allowing the 'Galactic Knowledge Exchange Wonder' to provide technologies unlocked by strategic resource choices (e.g. Medical Isotypes).
  • Fixed a glitch that was causing missiles to not be destroyed visually in the UI when a ship had the 'PD All Targets' flag set. The missiles were being destroyed in data but would not be destroyed visually, which would cause them to remain in the battlefield until the end of combat.
  • Fixed a glitch when displaying the armor name in the 'Ship Design' screen. 'Adamantium Armor' could be displayed only partially (could omit the initial 'A' which was beneath another UI element).
  • Fixed an issue that was causing the Colony Overview panel to not swap the tooltip when the sort method changed. It always showed the production tooltip, even when the colonies were sorted by credits, morale, culture. The correct and respective tooltips are now displayed.
  • Fixed an issue that could sometimes cause a superior amount of POPs to be present in a colony than the allowed capacity. This would correct itself in the next turn. Now these situations should not occur in the first place.
  • Fixed a bug in the amount of SCPs obtained from surrender pacts, which could be display as negative SCP being obtained by the overlord empire when it should be positive instead.

Evolving Empires

  • Fixed a bug that was allowing the destruction of minor civilizations by building Colony Bases on their planets with the 'Galactic Security Initiative' evolution perk of the Cerixx affinity. This perk prohibits killing minor civs. Colony Base construction is not possible now with 'Galactic Security Initiative'. Also, when players don't have the GSI perk, the Colony Base tooltip alerts minors will be destroyed if a new colony base is built in that system.
  • Fixed a bug in the Palacean's 'Nourishment' evolution perk that was not negating the effects of the technologies associates with strategic resource choices. Now, the effects from these techs do not apply with this perk, as it was intended to be.
  • Fixed a bug in the 'Network Assembly' evolution perk where multiple ship refit projects would cause multiple production overflow to be created, one extra production overflow from each simultaneous ship refit.
  • Fixed a bug that was allowing the 'Biological Materials' special system, unlocked by the 'Battle-scarred' evolution perk, to be installed in ships discovered in ruins. These ships have unique designs and are not upgradeable to equip this special system.
  • Fixed a bug that was allowing for automatic declarations of war to be issued by the player's empire to an AI empire who happened to have destroyed a minor civilization that was inside the player's territory (player had exclusive rights over the minor civ). This is standard behavior when only AI players are involved. For human players, it's their decision on if they wish to declare war on the offender AI or not.
  • Fixed an issue in the minor civilizations' status change notification tooltip when a minor civ switched hands from a player's ally to a non ally, the tooltip would incorrectly state the new owner as a former ally, when that was not the case.
  • Fixed an issue that would list biomes without a slide bar when checking the "more information"AI Empire Overview panel, causing an overlap with nearby elements when empires had all hostile biomes (Palacean's Natural Allies evolution perk).
  • Fixed a typo where it said 'Unserveyed' for unsurveyed minor civilizations in the 'Empire Overview' screen now reads 'Unsurveyed'.

1 4 3 colony view isg

1 4 3 ship design isg

1 4 3 research isg

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Hello everyone! We're thrilled to introduce to you today our second paid expansion pack, Interstellar Space: Genesis - Evolving Empires!

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Now that our empires have begun to evolve, it’s time for our next dev diary on Evolving Empires! I'm Keith, here again to be your captain as we survey...

Comments
C.Konstantine
C.Konstantine

I've been playing the 1.1 unstable for the last 16 hours, occasionally forgetting to eat...The updated graphics are nice, but the game play is much sweeter now. Foe any fan of TBS 4X games, or anyone that misses tactical combat, this game scratches the itch quite nicely.

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50ShadesofGray
50ShadesofGray

Hmm, the images look interesting. I might try this out in future and stream it.

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Mythox
Mythox

this game is a jewel and deserve all all intentions and will have a huge succes , i swear !!!

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LunarShuriken
LunarShuriken

Interstellar! Space! Love this game already!

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Reactorcore
Reactorcore

Noice, I enjoyed the new MoO as well as Stars In Shadow, so I'm pretty excited for this game. : 3

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C.Konstantine
C.Konstantine

Yes! The game that made me transition from a career lurker to an active participant! Got to say, this write-up doesn't do justice to ISG, it is inspired by MoO2, but evolved in a fresh and innovative manner that allows the player to experience a 4X that is new and exciting. Keep on eye out for this one folks!

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Interstellar Space: Genesis is part of the @Steam Summer Sale!⛱️🌞Hurry up and buy the base-game, the Natural Law DL… T.co

Jun 23 2022

Hey, in case you missed it live, I had a great chat with the good people at @RebootOnlineGW. We covered ISG, game d… T.co

Jun 17 2022

Going live in 10 minutes for @RebootOnlineGW games event to talk about Interstellar Space: Genesis. Come and check… T.co

Jun 16 2022

Had a great chat with the good folks at @spacegamejunkie to talk about our new expansion pack Evolving Empires and… T.co

Jun 15 2022

Evolving Empires, our new expansion pack for Interstellar Space: Genesis was reviewed by @IlVideogiococom (8/10) "T… T.co

Jun 15 2022

We're doing a live podcast interview for @spacegamejunkie to talk about our latest expansion Evolving Empires and a… T.co

Jun 13 2022

Interstellar Space: Genesis is 67% off during the @GOGcom #GOGSummerSale! Natural Law expansion at 50%!… T.co

Jun 6 2022

ISG - 1.4.2 'Minor Civs Detected' update is out! Improves the Minor Civilizations feature of the new Evolving Empir… T.co

Jun 4 2022