The game is an isometric free to play modbox MMO and the combats are strongly inspired from MOBAs. This is about having the freedom to do whatever you want and this is why we fashioned our experience system to be based on the time spent in the game rather than the activities done within it. The goal is to give you an endgame feeling right at level one.
There are no classes in ReWorld and experience points will accumulate overtime. The idea is to get the "endgame feeling" right at level one and give you maximum freedom.
The player will have points to distribute in both stats and skills when he level up.
Stats in ReWorld are designed to give the player real freedom to choose whatever he wants.
· Strength: Increases physical and magical damage
· Dexterity: Reduces recovery time and increases mana regeneration
· Intelligence: Increases spell radius and duration of positive/negative effects
· Constitution: Increases life and mana
This stats formulation gives you more control over the character and his role. For example, an intelligent warrior would be more effective in controlling the crowd but a strong warrior will hit harder.
Skill can be increased up to level 100 and this maximum is determined by the character's level. There will be two sections to consider, the maximum number of points in a single skill, and the total maximum number of skill point.
At level 1 the player will have a total of 100 points to distribute but can only spend a maximum of 30 points in a single skill. This way of doing things allows you to have an infinite number of possibilities and the freedom to create the style of play you want.
I invite you to join us on Discord, this is the best way to share your idea and what you think!
Qwerty Studio announces the release of ReWorld Online's combat module tomorrow December 23 2018 on PC and this will mark the beginning of our crowdfunding campaign. ReWorld is about the freedom to do whatever you want and with its experience over time system, you will be able to reach the maximum level without killing any creature!
I have more than 600h of playtime on Terraria mostly because of the mods! We wanted that feeling to be reflected on an MMO.
That's why we have decided to take the lead on ReWorld.
Michael Simard, Qwerty Studio
You will have the opportunity to create your own world procedurally, this will emphasize the feeling of discovery. Modders will also be able to create their own biomes, villages and dungeons to implant in their world.
Once it is created, you can still modify the original game by adding races, classes, house designs, events or any other system you want to differentiate yourself from the others.
All those worlds will be your playground. You could join a guild and create a blockade between a mining village and its mine to tax the NPC. But be careful, this will affect the village’s economy and not every player will agree with those methods. ReWorld is about the freedom of doing whatever you want within the game, with no forced gameplay. Players will gain experience over time instead of being forced to do various activities to level up, allowing them to spend time doing what they enjoy within their world instead of being obligated to grind certain aspects.
It’s time the community get the MMO they deserve. We are taking the lead to create the best tool the community could use to create their own world. The crowdfunding starts tomorrow, get your discounted package and join us now on Discord!
Press kit: Reworldonline.com
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