The game is an isometric free to play modbox MMO and the combats are strongly inspired from MOBAs. This is about having the freedom to do whatever you want and this is why we fashioned our experience system to be based on the time spent in the game rather than the activities done within it. The goal is to give you an endgame feeling right at level one.
There are no classes in ReWorld and experience points will accumulate overtime. The idea is to get the "endgame feeling" right at level one and give you maximum freedom.
The player will have points to distribute in both stats and skills when he level up.
Stats in ReWorld are designed to give the player real freedom to choose whatever he wants.
· Strength: Increases physical and magical damage
· Dexterity: Reduces recovery time and increases mana regeneration
· Intelligence: Increases spell radius and duration of positive/negative effects
· Constitution: Increases life and mana
This stats formulation gives you more control over the character and his role. For example, an intelligent warrior would be more effective in controlling the crowd but a strong warrior will hit harder.
Skill can be increased up to level 100 and this maximum is determined by the character's level. There will be two sections to consider, the maximum number of points in a single skill, and the total maximum number of skill point.
At level 1 the player will have a total of 100 points to distribute but can only spend a maximum of 30 points in a single skill. This way of doing things allows you to have an infinite number of possibilities and the freedom to create the style of play you want.
I invite you to join us on Discord, this is the best way to share your idea and what you think!
What is ReWorld Arena?
Acting as a public test platform for the upcoming MMORPG ReWorld Online, Arena will offer the players a chance to try different end game builds and strategies of the future combat system, giving them the opportunity to voice their opinion on the game balance.
This first ever module released within the universe of ReWorld will be a full game on itself and entirely free to play. Allowing us to present part of our work to the public, ReWorld Arena will serve, not only as a platform to gather data and suggestions of players, but also as a way to raise awareness for the main project.
Instead of going with the more classic way of fundraising by asking for money before anything is ready, we decided to present the public with something tangible they could play for free and see for themselves that we are indeed able to code a game.
Arena will be a PVP focused game set on small "combat arena" maps, hence the name of this module. We will offer several game modes that will be added at different times such as: Duel, 4 vs 4, 8 vs 8, Capture the Flag, and maybe more depending on test results and player feedback.
You will be able to create your own hero and select from a list of skills to make and test some possible End Game builds for ReWorld Online. You will be able to save and modify those builds to try and find the perfect build for your gameplay.
While stats and character skills are very important, our combat system is based a lot on the player's decisions and skills. Use of strategy, good placement of AOE spells or blocking said AOE spells to protect your allies, all these details can change the outcome of a fight.
We hope you will have a lot of fun trying our game and if you want to support the main project, visit our website at: Reworldonline.com to see our offers on supporter packs.
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