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STORY 1


SOTE - Revere is a classical story based driven role playing game that takes place in a broken and mysterious world long after it has been destroyed. It foretells a story of redemption and justice all from the perspective of one character.

The game consists of four protagonists but focuses primarily on Troy, who is plays the leading role in this game. Troy is a foot soldier from the Lumerian Empire, a ruthless empire known for spreading fear and destruction across the entire world and dominating all those who stand in their way. All foot soldiers are tasked to purge small settlements or villagers in the event they do not accept the Lumerian way of life or show signs of rebellion and hostility.

Eager to fulfill his duty as a proud Lumerian Troy realizes that his empire is one that insights terror into the hearts of innocents. After one purging duty gone bad Troy flees the scene barely alive. Saved by the locals from a nearby village, he made up his mind to fight for what he believes in and is now on a journey to end the terror and destruction from the very place he once called home.

features

  • Hybrid Battle System: You can transition between regular turn based battle to real time battle. This feature is not only part of the battle system, however it is also a crucial part of the plot. You build up energy and crush your foes with your real time skills. One way to do this is to click on the enemy as fast as you possibly can.

  • Story Driven Quests: There are a myriad of quests in this game and most of them have individual stories of their own. The more you complete them the more you begin to understand the nature of this game. You find these quests on quest boards, which are located all around the game.

  • Adjusting Encounter Rates: Fighting enemies is entirely optional. Although not recommended.

  • Upgrading Weapons: We've decided to include this feature to make defeating enemies a lot easier. Our upgrade system has no chance to fail but finding such materials to upgrade your weapon may be the toughest part. Use them wisely!

  • Crafting System: You can do some wacky stuff with this one. You can make potions that buff all your stats with some easy materials. You too can also modify already existing items. These items range from weapons, to a random pebble you'll find at some point.

  • Exploration: This game has over 300 levels you can explore. Be warned, one level may be bigger than the other. Some levels has it's own little secrets and it is all up to you whether or not those secrets will be revealed!


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Story of the End - Revere is a story-driven strategic RPG that takes place in a world under a tyrannical rule of an ancient kingdom. It is now seeking funding from its Kickstarter campaign to further continue its development.


KICKSTARTER CAMPAIGN


newheader story

Revere is a 2D classical visual RPG which takes place in the mysterious world known as Akhir.

You play as Troy, a traitor to his empire and a man out for redemption. The day our protagonist learned of the empire's injustice, he immediately made his escape into the unknown. Fearing the worst, Troy realized that he was out of options. He had nowhere left to run, and all he could do was hope for the best.

TEST20

Falling unconscious in the middle of nowhere, Troy found himself at death's door. Luckily, a local from the village nearby located his body and brought him to safety. Upon waking, he realized that this may be the opportunity he needed to make a difference.

Determined to set things right, Troy sets out to begin his long and arduous journey to change a world ravaged by the Lumerian Empire. With the help of some new friends, Troy presses forward, despite the odds being against him.

newheader features

Hybrid Battle System: You can transition between regular turn-based battle to real-time battle. This feature is not only part of the battle system-it is also a crucial part of the plot. You'll build up energy and crush your foes with your real time skills.

TES23

Story-Driven Quests: There are a myriad of quests in this game and most of them have individual stories of their own. You will find these quests on quest boards, which are located all around the game. Completing them will certainly be rewarding.

CASEHOUSEOFRED

Adjusting Encounter Rates: Fighting enemies is entirely optional. Though it is not recommended that you skip all your battles - you will need EXP to get you through the game

ENCOUNTERATES

Upgrading Weapons: We've decided to include this feature so you can spend time maximizing your characters’ potential and to make the game more enjoyable

Crafting System: You can do some wacky stuff with this one. You can make potions that buff all your stats with some easy materials. You can also modify already existing items. These items can range from weapons, to a random pebble you've found

Exploration: This game has over 300 levels you can explore. Be warned: one level may be longer than the other. Some levels have their own little secrets you can try and find.

feature gameplay

Aside from its novel-like aspects, we want to make sure that our battle system does have some form of interaction with the player. When taking turns during battle, the player can speed things up by attacking more than once per turn. This makes battling a whole lot quicker and strategic.

The game even allows players to transition from taking turns during battle to straight up real-time button mashing just to be rid of your enemies in an instant. The battle system is also made relevant to the plot, as the main character slowly finds out he is much more than the average human.

Speaking of plot, the game in its final form will be 15 hours long. This means that the story content should be well around 15 hours of playtime.

TEST3111

CASEMODERN1

newheader charac

bust 01 troy


Troy is the traitor and the man seeking redemption for the wrongs he has committed in his past. After witnessing his dear friend murdered he was left for dead in the winter snow only to find himself back on track and more than determined to bring the empire onto its knees.

bust 02 roland


Roland is a village boy and extremely skilled with the bow. He knows the forests and lands very well and seeks justice for the family he has lost. Although a callous and seemingly cold person, he cares deeply for his friends and would gladly help anyone in need.

bust 03 anthalia


Anthalia, or "Lia", is a Lumerian soldier that is in the same predicament as Troy. Seeing the horrors of her empire's doing she fled her homeland in attempt to find new meaning in her life. Realizing that she has the opportunity to make the world a better place, she doesn’t hesitate to do so even if it could cost her her life.

bust 04 cecil


Cecil was raised in the sandy deserts of Grun and realizes that the world is much more exciting than it seems. She explores the world seeking new thrills and discoveries. Although short tempered and easy to please she is eager to solve problems and would never back down from a fight.

newheader screenshots

CASETRAIN1

CASEFONTBIG

CASEHOUSESOFROCKS

CASEROCKHOUSES

button download

Below is the current pre-alpha. We'd love if you could give it a try! Just remember that currently the mac version needs some tweaking before it is fully operational.

WHY WE NEED YOU?

If you think about it, running a Kickstarter campaign is tough and raising awareness arguably is harder than making the game itself. We hope that from you seeing this post you would take interest and perhaps visit our campaign page!

If the game doesn't get funded, it will go on a hiatus.. : (

If you ever have the time, check out our twitter ! We'd love for you to keep in touch!

Until then, wish us luck, and please consider supporting us!

D.W

Revere on Thunderclap!

Revere on Thunderclap!

News

After a long and arduous journey the games Thunderclap campaign is finally out. Follow the link and cast your support! This article addresses the Thunderclap...

A Tale of a Celestial Foot Soldier

A Tale of a Celestial Foot Soldier

News

This article covers the development of the SOTE - Revere, Strashiner Studios's first indie JRPG title.

Revamping the Game

Revamping the Game

News 1 comment

The game has been revamped over the past 4 months and we would like to show you what has changed and what has been removed or altered.

We Got Greenlit!

We Got Greenlit!

News

Game updates and the news about it getting greenlit!

Add file RSS Files
SOTE - REVERE(DEMO)(WINDOWS)

SOTE - REVERE(DEMO)(WINDOWS)

Demo 1 comment

The official demo for Story of the End - Revere. This is the latest demo and it is a million times better than the prototype! If there are any bugs please...

SOTE - REVERE(DEMO)(MACINTOSH)

SOTE - REVERE(DEMO)(MACINTOSH)

Demo

This is the official demo! It is way better than the crude prototype! We haven't updated this page in a while so please, we hope you enjoy what you see!

REVERE - PROTOTYPE MK4

REVERE - PROTOTYPE MK4

Demo

The latest version as of 2016! Happy New year people! You can download the latest version today!

REVERE - PROTOTYPE V.0.22

REVERE - PROTOTYPE V.0.22

Demo

The latest prototype as of 12/18/2015. Please download the latest prototype. The game now has a super boss.

REVERE PROTOTYPE V.0.2

REVERE PROTOTYPE V.0.2

Demo

This is the latest version of the prototype updated on 12/15/2015. Be sure to download the recent ones!

REVERE   PROTOTYPE

REVERE PROTOTYPE

Demo

This is the demonstration for the game. I hope you have fun with it. Explore, and do interact with the objects around you!

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Revere - The Story of the End
Platforms
Windows, Mac
Creator
Strashiner
Engine
RPG Maker MV
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Style
Genre
Party Based
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @storyofrevere

PA: Still hammering out the alternative responses to each scenario! Oh goodness, game developing is exhausting! Stay tuned!

Oct 3 2018

PA: Been nearly a month. So far it's now the little details. Please stay tuned!

Aug 16 2018

PA: At this point, it's just onward development and polishing. But rest assured a trailer is in the works!

Jul 18 2018

What a thrill... (Figuring out how GIF's work at the moment!) #screenshotsaturday #gamedev #indiedev #rpg #jrpgT.co

Jun 30 2018

PA: As of today all npc's have been placed in their respective positions. (Finally)

Jun 27 2018

PA: After implementing all the soundtracks and respective background ambiances the world is actually quite alive --… T.co

Jun 15 2018

Apparently it took so long to connect the world together. All the little intricacies are mind boggling. But it's do… T.co

Jun 7 2018

Oh! So we got our backgrounds done for battle instances. We did some re-texturing and it turned out alright. Though… T.co

May 29 2018

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