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RetroMomentum is a puzzle-game with advanced time and physics mechanics. You will have to find your way through the uncluttered levels of this world and discover its secrets. We wanted to offer a different solving approach of what we knew about puzzle-games, for this, we had to imagine a captivating theme while leaving to the player a margin of freedom and imagination. The result when we mess the laws of physics is mostly disconcerting and fascinating, and we will try to make it the most varied and entertaining as possible.

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After a few years of nothing, I decided to restart the project from scratch, using Unreal Engine 4.

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Hello everyone,

It's been a while since I didn't thought of developing games, but a few months ago, a friend showed me some of what modern game engine are able to do nowadays. Since I didn't have anything left beside the compiled build, I decided to start over from nothing, using Unreal Engine. This time I want to take a different approach, while keeping the concepts we decided at the time. The game will still be physics-based puzzles, but with a more believable experience, with a sort of background that will be developed during the game.

At this point, I recreated the basics that I needed to create simple levels, a video capture will follow this news, hoping to show you what I mean.

If you are interested or have ideas, feel free to contact me.

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