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Fedup of being stuck behind Caravans on you day trips? Vent your frustration in the safety of your own comfy gaming chair with Retro Racing Rampage. Race, Crash, Chase other players towing the 2 wheeled menaces :)

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Sun's out, gun's out :)

News

Well it seems like an absolute age since I provided an update on the game, not because I was being lazy (ok, perhaps a little :p), but because I got dragged off to work on some gaming projects for a client. Those are out of the way now so I'm back with a fresh update and some little changes to Retro Racing Rampage.

Player Lobby

After some playtesting with friends, I decided the old player lobby screen just wasn't cutting it, it needed to be a little more interactive. So I completely scrapped the old, boring screen and decided to add some animated cars and let users select their characters. I also removed the number of clicks you need to get into a game by making the bot selection just a simple toggle.

I hope you agree it's much better than the old one was.

Characters

When we started this project, one of the goals we had was to add character to the game, it needed to be fun, kind of like what micro machines was on the genesis but crossed with the wacky racers cartoons I remember as a kid. We actually worked with a bunch of local college students and set them a brief for the game to produce various aspects like graphics, storyboard, audio etc.

One of the students, Jasmine, decided she'd have a go at character design and produced some fantastic work, she gave us 4 characters to play with.

jasmin

Those are Jasmin's original character ideas for the game. We then got a friend to just tidy them up a bit and get the style consistent between them who produced the final character bios.

lobbyBackground

As you can see, all still the same characters, just tidy'd up a little bit. We're getting another student, doodlesaur (see his work on instagram) to make pixel versions of the characters for us (not finished yet so won't show them in this article).

Bring on the action

There's one last change I've introduced recently into the game which I wanted to share with you. You see, I figured, a game which includes the wanton destruction of caravans and smashing into other cars needs a little more ooomph! So I've been working on adding weapons to the car (not sure if it'll just be in auto royale mode though). So here's the very first glimpse of the new machine guns which are available (I am going to add different gun positions for different cars, some may have dual guns but less dmg etc.)

It's early days still, only started working on the guns a day ago , but there's not really that much to do as all the code is already in there to reduce health from collisions anyway, so I just need to adjust it so you also loose some health from collision with the bullets from the gun.

So now what?

So the big question is of course, when will all this be done? Well, unfortunately I still don't have a concrete date. I still have other work commitments for clients so I'm just jumping on this when I have a spare hour or two at the moment. With Christmas coming up I'm hoping to get it pretty much finished over the Christmas break (have another unannounced project I'm super keen to get really started on) .

So my to-do list looks a little like this at the moment

  1. AUDIO : I need to record audio for the character banter, I already have some music audio (undoubtedly a track by mrspastic.com will appear) and some fantastic music clips produced by another student at the college, Adam who made some superb tracks on garageband for me :)
  2. CONTROLLER SUPPORT: I've already started adding preliminary support for controllers and redefining inputs, but I still have some bugs to iron out and some UI changes to make to facilitate controller use.
  3. LEADERBOARDS : I want to have leaderboards for lap times, top scores on crash + battle royale mode, simple to do just need to find time to do it.
  4. ACHIEVEMENTS : It'll be fun to add some achivements (win a battle royale without crashing etc.).
  5. BUGTESTING : No explanation needed :)

So again, not a massive list, although I am having some terrible problems with the loop-the-loop on the Sunset City track at the moment :)

loop1

More often than not you end up falling off, I think it's because I'm still taking playerinput for movement on the loop so you end up crashing into the side wall on the way up and end up falling down. I'm just toying with various options, like disabling input on the loop, or making the loop translucent when you are on it so you can see your car on the loop to control it.

loop2

Doesn't seem to be as much of an issue when playing in third person mode instead of overhead.

R3 breaks cover and makes it's first beta known :)

R3 breaks cover and makes it's first beta known :)

News 1 comment

It's been a while I released any real news on the game so I figured what better way to update anyone who is interested than to release a little demo of...

Announcing Retro Racing Rampage

Announcing Retro Racing Rampage

Feature 2 comments

Retro Racing Rampage is a multi-mode low poly racing game for most platforms, it includes a standard race mode, a crash mode as well as an arena based...

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r3 win beta1

r3 win beta1

Demo

First public beta for retro racing rampage, please use the password retroracing to open

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Retro Racing Rampage
Platforms
Windows, Mac, Linux, iOS, Android
Creator
pixelknights
Engine
Unity
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Car Combat
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Latest tweets from @pixelknights

RT @Grifkid: Please check out the first of many start ups from @colegllandrillo @gtgamesstudios .

21hours ago

It's still alive! Been far too busy working on other client projects that it's been months since I showed the game… T.co

Mar 18 2019

RT @IndieDB: Retro Racing Rampage is a racing game about being stuck behind caravans Indiedb.com @pixelknights T.co

Dec 4 2018

RT @cyberlambstudio: A great final day @walescomiccon in @GlyndwrUni. Had a blast showing #deathpit3000 alongside so many other awesome… T.co

Dec 3 2018

We've just posted some long overdue news on where we're up to with #RetroRacingRampage over at @indiedb and introdu… T.co

Dec 2 2018

RT @colegllandrillo: A pair of budding games developers' digital creations impressed a video games company so much, they were chosen to… T.co

Nov 26 2018

RT @WelshGamingNet: Check out our interview with Welsh developers Cyberlamb Studios and watch Athravan and Rockape play 4 player arena… T.co

Sep 16 2018

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