The Afflicted Forests
AdventureThe Sacred Forests have been afflicted by an undead plague, and as one of the last remaining Wood Elf Spirits, you have arisen to protect and restore...
Retro Quest is going to be adventure game designed first and foremost as an interactive fun experience. The game will allow you to wander through different worlds, and discover many hidden features! I'm going to take the idea of "build your quest" to the extreme. Retro Quest will provide simple-to-understand commands to roam the worlds that are Retro Quest You'll have control over everything from characters and epic moments to the villains and monsters. Retro Quest will be the ultimate modern day adventure where even the rules of winning and losing can be changed during the gameplay by the game itself!.
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The Sacred Forests have been afflicted by an undead plague, and as one of the last remaining Wood Elf Spirits, you have arisen to protect and restore...
Complete different objectives, fight and defeat various enemies, get the best equipment for your spell master and develop many of his skills. Learn new...
Return to Nangrim is a dark first-person fantasy adventure with survival and RPG elements. Craft, explore, and survive an abandoned world. So grab your...
Featuring a blend of 2D adventure and visual novel, The Mildew Children: Chapter 1 is the very beginning of the grim tale about a village inhabited only...
(This project will not be updated any time soon and is dead for now. There are no plans of a revival.) Play all the ROBLOX clients. From 2006 to 2017...
The game takes place in a cozy and beautiful fantasy world. Step into the role of the owner of an abandoned tavern. Work hand in hand with your friends...
I enjoy command line type games but I think we are a bit over that phase aren't we? This would be so much better if there was some graphics and maybe like an 2D RPG feel to it. That is just my opinion.
Personally I would like to see a little more freedom, your trailer for example shows 4 options for the user to select. Considering the user doesn't have a rock, why does it say 'throw rock'? It should give the user more freedom to think and choose to look around rather than forcing them to as the only option. Otherwise its not really an adventure or a game for that matter...however with these improvements then this could be fun.
P.S - When it prompts the user to pick up the rock it says 'wanne' - which is either a bad way of saying 'wanna' which seems a bit unprofessional or you made a small typo :P
The trailer was just a test of the video software, the real trailer will follow shortly. The player has all the freedom you are looking for including unexpected humoristic situations depending on your commands.
PS: yes, typo