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The Tokyo Game Show has come and gone. And there has been so much to do since I am back from Japan. So I did not really find the time to write some words about the trip. But I would like to take care of this now. Tokio as a city is extremely impressive. The scope is massive and that is why it is even more surprising to see how clean and somewhat quiet this city is.

You can find massive skyscraper and turn around a corner just to stand directly in front of a quiet and peaceful shrine or temple. People are extremely polite and helpful.

The exhibition itself isn’t that much different to let’s say a PGW or the Gamescom. Sure you will see a lot more Japanese games. I was a bit surprised that I could not find a Nintendo booth though it was less surprising to not find a Microsoft booth either.

Exhibiting Leif’s Adventure at TGS was a blast the game had a lot of attention and I was happy to see that people kept on playing for quite a while which is always a good measurement if they like to play it or not. As always it is very interesting to see how different people play my game. It is to observe how different player tackle different challenges of the game. I can always take home a lot of impressions and new ideas on how to improve certain passages of the shown level.

To get a better impression of the show you can check out a video showing people playing Leif’s Adventure: Netherworld Hero here:

I had a good time with the other Swiss exhibitor too there were 5 other projects at the Swiss Games booth and you can have a quick look at their and some other cool games in this quick Indie Arena tour video:

Second entry to the bringing enemies to life series

Second entry to the bringing enemies to life series


I have a brand new episode of my dev vlog for you to watch. Today, I talk about the animation process for an enemy, but this applies to almost all characters...

New entry to development blog

New entry to development blog


New entry to Leif's Adventure Dev Vlog. I talk about camera control in specific situations.

Gamescom @ home - how was it for an Indie-Dev?

Gamescom @ home - how was it for an Indie-Dev?


Conventions are always a very special thing for every game developer. You can give your baby into the hands of the players and therefore of your potential...


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Love the art style of this game!

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OneManOnMars Creator

Thanks a lot. I am happy to hear that.

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Leif's Adventure: Netherworld Hero
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Latest tweets from @onemanonmars

Leif's journey through the Netherworld is not for the faint of heart. Spiders, the Green Golem and there is also th… T.co

Sep 26 2020

Leif and his supernatural friend fight best as a team! No spider🕷️can stand a chance when they work together! Have… T.co

Sep 24 2020

Curious how these two unlikely friends meet? Leif's supernatural friend might appear small, but he is adventurous… T.co

Sep 22 2020

Leif and his supernatural friend face the monsters of the Netherworld together! They work best as a team! Who will… T.co

Sep 20 2020

RT @BrackeysTweet: Goodbye and thanks for everything! 🎬https://youtu.be/_73UBoDZDLo @unity3d #gamedev T.co

Sep 18 2020

Leif can not only swing his hammer. He can fight with an axe, too. And that is not all! The game offers more than 5… T.co

Sep 18 2020

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