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"ReThink" is a First-Person Puzzle Game that is built around a variety of different logic-puzzles with increasing difficulty and complexity. If average Puzzle Games are too easy for you, this game will give you something to think about. Features: - Almost 60 Puzzles with varying Difficulty and Gameplay. - An above average Difficulty. - New Types of Puzzles when you progress further. - Decent Graphics.

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Huge visual upgrade

News

ReThink just got a huge update that completely overhauled the visuals of the game.

I will let the Trailer do the talking.

The new Overview-Trailer (Updated Gameplay Trailer will come tomorrow)



Not that bad, eh?

ReThink now available on Steam

ReThink now available on Steam

News

ReThink, a First-Person puzzle-game created with Unreal Engine 4 is now available on Steam.

ReThink is now on Greenlight!

ReThink is now on Greenlight!

News

ReThink is a First Person Puzzle Game developed by a single Person.

Comments
peluche-nerv
peluche-nerv

Looks so complex... I love it.

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Wylie_Coyote
Wylie_Coyote

You've got me so pumped for this game!
Much Love.

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Goschty
Goschty

hmmm reminds me of portal, nice idea.

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ReThink
Platforms
Windows
Creator
Yaeko
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Style
Genre
Puzzle
Theme
Sci-Fi
Players
Single Player
Project
Indie
Series
ReThink
ReThink Puzzle
Twitter

Latest tweets from @yaekogames

Review for "ReThink | Evolved 2" by @saveorquit Guess the Games really came a long way in just a year. Thanks Ejl T.co

Jun 19 2018

Valve finally added centralized Hubs for Games that belong to a certain "Publisher": Steamcommunity.com Curr… T.co

Jun 19 2018

I wonder what would happen if i would add multiple dimensions to the basic concept of the ReThink Games. Guess tha… T.co

Jun 17 2018

More unfinished #UE4 stuff. Doesn't look too good, but at least the performance is fine, for now. (3x in compariso… T.co

Jun 17 2018

First attempts to use the newly created Stuff in my latest attempt at making a game with #UE4 . In total i made ov… T.co

Jun 15 2018

Basic stuff is working again, still very unfinished. Not sure about the Distance between the "Cubes", twice as far… T.co

Jun 14 2018

Less dark approach. When "hidden" the cubes should still be visible, but not in a "flashy" or "annoying" way. T.co

Jun 12 2018

Still fiddling with the basic visuals, no idea where to go from here. T.co

Jun 12 2018

Things that are on sale right now: Store.steampowered.com

Jun 12 2018

Have not been able to do as much #UE4-Stuff as i would like to. Recreating old concepts completely from scratch, n… T.co

Jun 9 2018

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