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Reliefs is a first-person platform adventure puzzle game in a Mediterranean environment covered with Roman ruins left for centuries or indeed millennia.

Post news RSS Reliefs 0.2 : Diary of devs #22

For this week, I have a lot of work on the size of the game world and to create the most realistic textures for the ground as possible.

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Diary base 4

Hello everyone!

Diary of devs ?
Every week without a patch or update for Reliefs.
I would do a small diary to explain the progress of the next update for Reliefs.
In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development. Do not hesitate to submit your opinion.

For this week, I have a lot of work on the size of the game world and to create the most realistic textures for the ground as possible.

img 2

This is the skeleton of the main isle of the game.
This basic modelization show the real size of the isle and the structure compared to the scale of the player and allow for me to build on this skeleton the final render of the game.

img 7

This new game engine allows me to make a more realistic textures because, she supports the textures more bigger than 1024x1024 and the parallax mapping.
(The parallax mapping allows to simulate the reliefs of a texture using the angle of the camera.(more information on Wikipedia : En.wikipedia.org ))
(The white cube is a player size)

Rock ground texture :
img 3

The main texture of the game. Visible everywhere in the new world of Reliefs.
Left : The render in the game of the texture with an resolution of 4096x4096.
Right : The 3D sculpts object of this texture, I obtain this texture from this 3D object.

Path ground texture :
img 4

I use this texture only for the paths and roads.
Left : The render in the game of the texture with an resolution of 4096x4096.
Right : The 3D sculpts object of this texture, I obtain this texture from this 3D object.

Shore ground texture :
img 6

The shore texture.
Left : The render in the game of the texture with an resolution of 4096x4096.
Right : The 3D sculpts object of this texture, I obtain this texture from this 3D object.

Collapse ground texture :
img 5

This texture is only used around the cliffs or big rocks.
Left : The render in the game of the texture with an resolution of 4096x4096.
Right : The 3D sculpts object of this texture, I obtain this texture from this 3D object.

img 8

These ground textures are the main textures for the terrain of the game, I blend these materials for make a realistic environment.
The vegetation comes later.

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Reliefs
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Calepin Studio
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Reliefs
Reliefs Adventure
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Blender Game Engine
Blender Game Engine GPL
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