Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?
Just a quick video to show the new shells, new shell trailers, new "you're on fire" effects, and new "kick" from shell impacts.
lol zomg....uh, so now tanks can just blow up inf? wont that make inf as useless as they are on RA1? :/
have you ever seen someone survive a direct tank hit?..on renegade if it's direct it kills.
This is more realistic and it's useful to, just don't stand still and jump :>
He's right. Infantry should have hand beams and eye lasers so they can properly fight tanks.
lol
wow i hope that was a direct hit ....if not it needs a nerf :/
but then again it did hit the ground behind him so....
he was on 13 health when it hit
Wow! I took 4 ppl to realize that. Says a lot about our intelligence.
I unfortunately got less of the attack than I had hoped recorded there, but yes, I already had taken a few shells and was at critical health when the final shots whizzed up and lit me on fire, giving quite a kick to the screen.
These might seem little minor features, but they add a lot of feel and personality to the fights that was definitely missing.
0hhh awsome new tank shell explosion effects! :D