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Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

Post news Report RSS Renegade Alert Weapon Updates

We're wrapping up the last of the weapon models that need to be changed. The current version still uses a few from Renegade, but that won't be the case in version .993b. Everything used will be our own. Each was modeled by Sir Phoenixx, and textured by Darkblade. Allied Sniper Rifle The Allied Sniper

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We're wrapping up the last of the weapon models that need to be changed. The current version still uses a few from Renegade, but that won't be the case in version .993b. Everything used will be our own.

Each was modeled by Sir Phoenixx, and textured by Darkblade.

  • Allied Sniper Rifle
  • The Allied Sniper Rifle, modeled after the L42a1 Enfield, will be the primary weapon for of course the Allied Sniper.

    The Rifle takes about 2 shots to kill any basic infantry, and more dependnig on which infantry you're trying to kill. A headshot will kill any infantry, and if you're a sniper you're most likely going to be aiming for their head anyway.

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  • Soviet PKM Machine Gun
  • The PKM is the primary weapon for the Soviet Officer. It is equal to the M60 in every way. Rate of Fire, Range, Magazine size, and damage.

    User Posted Image

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