• Register

Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Soviet Chinook - Work in Progress (view original)
Soviet Chinook - Work in Progress
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Lazy6pyro
Lazy6pyro - - 501 comments

That looks pretty good. Some of the verts appear a bit off on the side windows and is causing some weird creases. You might want to check the position of those verts.

I can't wait to see this with some normals and a texture.

Reply Good karma Bad karma+1 vote
Chronojam
Chronojam - - 413 comments

I think those have already been fixed; good eye though!

Reply Good karma Bad karma+1 vote
AndreB
AndreB - - 259 comments

This usually tends to happen with boolean :).

Reply Good karma Bad karma+1 vote
Soviet_Deso
Soviet_Deso - - 140 comments

boolean is the worst thing that you can do to a model

Reply Good karma Bad karma+1 vote
Cyann
Cyann - - 6 comments

Nekoboys approved XD

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Surprise, the Chinook's being redone by Kane000 so you won't have to use the ancient ugly one anymore. This is a priority for Gamma so you will see this, even if you don't see the new tanks. This is reasonably early and of course a work in progress. The back area is facing the most changes, and the cockpit area's already been redone from what you see here. By the way, in Gamma, they won't be shot down as easily by Rocket Soldiers (although Longbows might arguably do better against them).