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Re:creation is an action adventure game where you play as an undead knight. You can kill enemies and then control them with your ghost to use their abilities to solve various puzzle. Your main quest is to show that undeads are actually not bad and don't like hurting people. You do this as you try to stop evil Necromancer King who uses undeads as slaves and tells people lies about undead people. The game is being developed by Elias Daler (@eliasdaler).

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Hello, everyone. I've figured out that since that page exists, I need to post an update once and for all.

Re:creation is on hiatus. I'm not cancelling this game, as it was really cool and has a lot of potential. I'll be returning to it somewhere later after I finish my new game I'm working on for the last two years.

It's called Tomb Painter and you can read more about it here!

Tomb Painter logo



Re:creation dev log. March-June 2016. Part one. Game stuff and and some awesome Lua scripting

Re:creation dev log. March-June 2016. Part one. Game stuff and and some awesome Lua scripting

News 10 comments

Here's what I did in the recent months about Re:creation!

Re:creation dev log. January-February 2016. Better art, sounds

Re:creation dev log. January-February 2016. Better art, sounds

News 4 comments

Two months have passed since the last dev log. I had lots of time to work on the game and here’s what I’ve managed to work on... Cutscenes, Lua/C...

Progress update (January 2016)

Progress update (January 2016)

News 2 comments

Redrawn lots of art, cutscene system, items that you can pick up!

Re:creation dev log. 2015. The most productive year yet

Re:creation dev log. 2015. The most productive year yet

News 6 comments

I talk about the stuff I've done in 2015. It has been a great year!

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Latest posts from @eliasdaler

Made a run and walk animation. Two weeks ago I knew almost nothing about rigging and animation. The hard work has p… T.co

Jul 11 2023

Finally getting closer to something that looks like a real game. Gonna improve everything about the art in the nex… T.co

Jul 10 2023

Finally rigged the cat. He's chillin'. #indiedev #gamedev T.co

Jul 10 2023

I finally learned how to rig and animate. The run animation is a bit wonky, but that walk animation turned out pr… T.co

Jul 9 2023