Revealing Wise Alien's first project, Primaeval is a 3rd person action Adventure dungeon crawler game featuring interactive logic puzzles and engaging melee and magic combat system.
The game adopts a tactical real time physics based melee combat system with wide range of attacks and moves, the player has a full control of his character, both successful and failure attacks have their respective consequences. in addition, the game features several types of weapons each with it's own play style.
With 3 types of attacks ( normal, heavy and ultra) player can perform several attack combos as some attacks can be chained together depending on the player's hand position at the end of the first attack and the start of the second one.
The melee combat system was designed to give the player a fairly reworded and fun experience, the bloody flying limbs of your enemies will guarantee you having great moments of excitements.
The magic system in Primaeval is a symbol based system and heavily relies on player's memory , a magic spell may be represented by one or more symbols written on magic scrolls. During combat, the player has to remember the correct symbol that represents the spell he wishes to cast and draw it quickly to activate the spell, otherwise the player will need to reopen the scroll and waist a precious time.
AIs in Primaeval were designed to be challenging and merciless, a horde of enemies wont' tackle the player one by one but instead they'll attack together whenever it's possible and it's the player's job to tactically choose the best gameplay style to deal with this situation depending on his current equipments and weapons.
Primaeval has many logical and mechanical puzzles designed to tease the player's brain and sometimes frustrate him!
In this update I show the implementation of Two-Handed Swords in addition to AI, combat and graphical improvements.
Two-Handed Swords are extremely slow and consume a lot of stamina, on the other hand they deal great damage with high limb slicing chance and cannot be disarmed, in addition they have a disabling impact on the enemy, meaning whenever a character takes a Two-handed sword hit it will be disabled for a short period of time.
Blocking Two-handed sword attack with a weapon has additional stamina cost, this gives Two-handed swords a great disarming ability as the disarming occurs when blocking an attack with a weapon while the stamina is lower than a specific threshold AND the attacker's stamina at the same time.
Obviously a shield cannot be used along with Two-Handed Swords, but with the right timing Two-Handed Swords can efficiently be used to block enemies attacks. however, this become more difficult when engaging with more than one enemy.
In this Update I show the magic system in action and some other minor improvements.
This update shows the Blunt weapon combat implementation and some animation and graphical improvements.
The first video update for Primaeval revealing some in game features.
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I hope to see an update, best luck!
So, is this still in development or is it on a hiatus/dead/postponed?
The project is way too far from being a dead one, we are two people now and many things have already been improved (graphics, gameplay and story).However, we are saving all these details for one big update that will push the project to a new level.
Thank you for checking my friend :)
Thank you for your reply. I'm glad to see this game still underway, since it intrigued me since I found out about it. I will not pester you about updates, no worries. It's enough to know you're alive. Take your time.
Congrats for the first place award! Well deserved my friend.
I'm too late, but Thank you!
I wanna plaaaaaay (watching currently)
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Congrats on coming in first place...keep up the good work mate...
Thank you buddy:) I'll do my best!