Cast spells, solve puzzles, and bring your enemies back from the dead as you dance towards the noblest goal any necromancer has ever had: PARTYING!
‘Skeletal Dance Party’ resurrects the charming voxel style and hypnotically bouncy physics of its viral predecessor, ‘Skeletal Dance Simulator’, into a full-bodied narrative experience. By casting spells, moving objects and people with telekinesis, and resurrecting your enemies as more skeletons to join your party crew and reach the all-important goal of having the biggest party ever!
In this adventure you play as Reva, a young fox-eared necromancer on a quest to hold the biggest, funnest, most awesomest party for all her new friends! Her new friends just so happen to be reanimated skeletons harvested from the bodies of her enemies, but she’s raised the dead and now they wanna raise the roof! You and your newfound friends will battle against the oppressive forces of the Temple of Righteous Light, invite a myriad of monsters to your big bash, and dance your way to victory! So grab some milk and get ready for the party of your life and afterlife!
Everything is physics-based - you've been gifted with the power of telekinesis! You'll solve puzzles, throw your enemies, and bring your friends and surroundings exactly where they need to be! You'll also be able to flip tables, which is way more important.
Expand and lead your party army to victory with an range of magic spells and mystical powers! By the wiggling of your nose (and the tapping of your keys) you'll turn the bodies of your enemies into more skelepals to keep the party going all night long!
Your skeletal minions will use anything they can get their boney fingers on to make your party as killer as possible! Your boney buddies will equip everything from weapons to hats, from spell books to trumpets, and dance their way into battle against the forces of the Temple!
Jesper from Catalope Games here. It was some time ago I wrote a proper devlog about Skeletal Dance Party. Mostly because of the old indie mentality of locking yourself into a room and working really hard until you have something perfect to showcase. And as we all know that mentality results in bitter postmortems about how they did not market it enough. So without future ado, lets get to the
marketing devlog. First up we have 2 new characters from the game to introduce.
Being a paladin of the temple, Bethany naturally has a gravely ‘holier than thou’ attitude (literally); her convictions are dead-set in her beliefs and her will is as strong as iron. She is strongly opposed to the existence of all monsters, ghouls and creatures of the underworld, and this is what leads to her locking horns with Reva throughout the game.
As one of the other various monster people living in the underground catacombs, Gucha is just happy to know anyone anymore—especially if there’s gossip involved. Easily excitable but never too ready to assert her opinions or point of view, Gucha is one of the friendliest people you may ever meet; she even carries a towel for when people get gooey trying to hug her. Yes, the towel is also slimy, but isn’t it the thought that counts?
Secondly we have decided on the cast for Skeletal Dance Party. Oh yes, it will not only have party in it, the party is also voice acted!
The environment and lighting has gotten an huge overhaul since last devblog. Since the maps are generated using procedural algorithms it is really easy to add more content. Just add it into the mixer and new things start appearing everywhere. Latest addition are rugs and banners on walls.
In terms of gameplay more physical props have been added to the world making it more chaotic. Deadly laser traps now also decorates some levels, watch out!
That is all for today. If this sounds like your kind of game then head over to Steam and wishlist it. We are releasing this Halloween!
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