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Racod, scourge for mankind, escaped to its lair to regenerate for his next decade of terror.
You and your brave fellows are willed to find and defeat Racod.


"Racod's Lair" in a Nutshell

  • Genre: Coop Dungeon Crawler / Hack'n'Slash RPG
  • Target platforms: Windows, Linux

Latest Update: July 2016

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"Racod's Lair" in more detail

This game is under development by a single person. So the project is still active even if no progress is visible. Having time to develop is up to my personal free time. The development process is characterized intense unit testing - so everything takes its time.
I enjoy this, but from time to time the entire project will be paused for a while. For further details please visit my development threads:

Core features:

  • Procedurally generated dungeons, enemies and loot
  • Cooperative gameplay via splitscreen and/or shared camera
  • Mod-friendly through XML-based content and Lua-based AI scripting
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Alpha Demo (v0.1-alpha)

Alpha Demo (v0.1-alpha)

Demo 1 comment

First playable version (alpha). See readme for further info

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Latest posts from @racodslair

Experimenting with #SFML and #Box2D Github.com #topdown #gamedev #cpp #indiedev T.co

Jan 13 2018

The #LLVM Team did an awesome job on #Clang AddressSanitizer - no way I had found that bug without it ... stack-use… T.co

Jan 11 2018

Currently updating the github repo for Racod's Lair

Jan 5 2018

working on a graphics style overhaul #pixelart #gamedev #indiedev T.co

Dec 1 2016

*vital sign* It's only paused due to a lack of time - it's not dead :) Feel free to report bugs at Github.com

Oct 22 2016

Follow this #roguelike #pixelart #dungeoncrawler also on #facebook Facebook.com

Jul 27 2016

#giantbat encountered! Be prepared, adventurer #dungeoncrawler #roguelike #pixelart #gamedev #indiedev #sfml T.co

Jul 25 2016