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Crimson Keep is a first person, action RPG. Descend into an ever-changing labyrinth full of monsters, traps, and treasure. Locate the sunken remains of an ancient castle and cleanse it. The great power you find within could be your only hope of escape.

Features

  • Randomized Content
    • Dungeon layouts
    • Enemies
    • Weapons, equipment, potions, scrolls
    • Traps, shrines
  • Engaging Combat
    • Weapons with different speeds, damage arcs, ranges.
    • Many abilities to choose from, useful for different combat situations.
    • Enemies that require special strategies such as hitting them in their weak point.
  • Paced Perfectly
    • Condense the enjoyment of an MMO's 1-60 grind into about an hour.
    • Frequently earn levels, new abilities, and new equipment, that empower the player.
  • Re-playability
    • Each run should take a player 50 to 90 minutes to complete.
    • With every victory new floors, enemies, classes, and bosses will be unlocked.
  • Hardcore Roguelike Elements
    • Permadeath
    • Cursed items
    • Hunger
    • Deities

Every drop of XP, every piece of loot, and every bit of damage you take could determine whether you survive, or succumb to The Keep's dark power.


You will die... Alot?

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Crimson Keep is coming out on PC (Steam) and Nintendo Switch (Download) on November 29th!!


Steel yourselves, brave adventurers. The time to enter the Crimson Keep draws near! Explore, scavenge, and fight for survival. Will you find the mysterious Crimson Keep? Will you escape this terrible place? Or will you be food for the innumerable beasts and horrors that lurk below?

Yes, the wait is almost over...

Crimson Keep News 8-26-2018: Line of Sight Agro

Crimson Keep News 8-26-2018: Line of Sight Agro

News

Ian shows off changes to the enemy aggro system and talks about the status of the project.

Crimson Keep News 12-5-2017: Adding and Refining Content

Crimson Keep News 12-5-2017: Adding and Refining Content

News

This week Ian shows some random improvements to the game and UI.

Achievements and Unlockables

Achievements and Unlockables

News 4 comments

Ian talks about the inspiration for the achievements and unlockables in Crimson Keep, and how he plans to make them better than the achievements in many...

Features and Inspirations pt. 1

Features and Inspirations pt. 1

News

Ian goes back to the inspirations of Crimson Keep and talks about how they've influenced each feature of the game. (part 1)

Comments  (0 - 10 of 86)
RaCuGa
RaCuGa

Wow, this game has really improved in any way possible!
I hope this game becomes a sccess, it has potential!

PS: An VR mode could benefit the game a lot (I don't know if you have talked about this before)
PS.2: What about adding "head bobbing"?, imo it makes First Person Games more inmersive.

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IanAtherton Creator
IanAtherton

Thanks RaCuGa!!
VR would be cool, and we get a lot of questions about it because of the floating hands, but it's not something we're working on at the moment. If the game is successful when it comes out it's something we would consider though!

We do have some slight head bobbing in game, maybe it's difficult to notice?

Reply Good karma+1 vote
moduser
moduser

Very nice work, i use to enjoy this game in the ps. :-)

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IanAtherton Creator
IanAtherton

Thanks moduser!

Reply Good karma+1 vote
BastianVonHalem
BastianVonHalem

Looks awesome, wanna play this! The artstyle hits the nail and gameplay seems fluid! I'll keep my eye on it :)

Was a little confused to see the flying hands though. Its not VR is/was it?!?

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IanAtherton Creator
IanAtherton

Thanks Bastian! It's a stylistic choice that we'll probably change eventually?

Reply Good karma+1 vote
KrIsCrEeP
KrIsCrEeP

Love the Art Style of this little indie game but the Mocap animations are a bit off.. The same goes for the ragdolls which sometimes act weird and overall the caves don't really look like caves... But everything else is good :)

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IanAtherton Creator
IanAtherton

Thanks for the feedback HeadCrab, what do the caves look like to you? Maybe I can improve the textures. They're suppose to look like caves/mines.

Reply Good karma+2 votes
KrIsCrEeP
KrIsCrEeP

Well , the Cave walls look like cobblestone and not stone. If you could make a more smooth version ? With maybe some water , which is next to a more mossy version of the stone and such. And the celling of the cave is just way too high. If the cave area is huge then yeah , would make sense to have the celling high. Maybe add some rails burried in the ground as you said it's in caves/mines. And minecarts with some sort of loot ? I would love to see something like this - Revozin.com ( Yea , i took a Minecraft mod as a reference. )

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jakefreeman
jakefreeman

is this game going to be free found this one i was looking for new stuff cant wait to see how good this becomes keep up the awesome work guys

Reply Good karma Bad karma+2 votes
IanAtherton Creator
IanAtherton

Hey Jake, it won't be free, but shouldn't be too expensive ;)

Reply Good karma+2 votes
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Crimson Keep
Platforms
Windows, XONE, PS4, Switch
Developer
Team Crimson
Publisher
Merge Games
Engine
Unity
Contact
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Style
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @crimsonkeep, @neckbeardninjas

CRIMSON KEEP IS OUT!!!! Tinylink.net Tinylink.net Shout out to @Aradune and @GraybeardGamesT.co

Nov 29 2018 by crimsonkeep

Steel yourselves, brave adventurers. The time to enter the Crimson Keep draws near! Preorder on @NintendoAmerica Sw… T.co

Nov 26 2018 by crimsonkeep

#NationalVideoGamesDay WEWWWW VIDEO GAMES YAWLL WEWWWW T.co

Sep 12 2018 by crimsonkeep

I added a video to a @YouTube playlist Youtu.be Crimson Keep News 8-26-2018: Line of Sight Agro

Aug 26 2018 by crimsonkeep

Monster line of sight Dev Log! Youtu.be

Aug 26 2018 by crimsonkeep

Another adventurer is claimed by the Crimson Keep. #gamedev #unity3d #screenshotsaturday #indiedev T.co

Aug 17 2018 by crimsonkeep

#Mars is super bright tonight, and I guess an eclipse, cool.

Jul 27 2018 by crimsonkeep

I give up. #3WordsICannotStand

Jul 26 2018 by crimsonkeep

RT @CrimsonKeep: Barrels are full of surprises! #indiedev #gamedev #unity3d T.co

Sep 21 2016 by neckbeardninjas

RT @CrimsonKeep: The Battlecage Skeleton! Is it too spoopy? #gamedev #unity3d #indiedev #screenshotsaturday T.co

Sep 17 2016 by neckbeardninjas

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