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Crimson Keep is a first person, action RPG. Descend into an ever-changing labyrinth full of monsters, traps, and treasure. Locate the sunken remains of an ancient castle and cleanse it. The great power you find within could be your only hope of escape.

Features

  • Randomized Content
    • Dungeon layouts
    • Enemies
    • Weapons, equipment, potions, scrolls
    • Traps, shrines
  • Engaging Combat
    • Weapons with different speeds, damage arcs, ranges.
    • Many abilities to choose from, useful for different combat situations.
    • Enemies that require special strategies such as hitting them in their weak point.
  • Paced Perfectly
    • Condense the enjoyment of an MMO's 1-60 grind into about an hour.
    • Frequently earn levels, new abilities, and new equipment, that empower the player.
  • Re-playability
    • Each run should take a player 50 to 90 minutes to complete.
    • With every victory new floors, enemies, classes, and bosses will be unlocked.
  • Hardcore Roguelike Elements
    • Permadeath
    • Cursed items
    • Hunger
    • Deities

Every drop of XP, every piece of loot, and every bit of damage you take could determine whether you survive, or succumb to The Keep's dark power.


You will die... Alot?

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Hey everyone, check out this new Dev Log where I talk about random, new, and interesting improvements to the game as we continue to add content and refine the experience before release.

Achievements and Unlockables

Achievements and Unlockables

News 4 comments

Ian talks about the inspiration for the achievements and unlockables in Crimson Keep, and how he plans to make them better than the achievements in many...

Features and Inspirations pt. 1

Features and Inspirations pt. 1

News

Ian goes back to the inspirations of Crimson Keep and talks about how they've influenced each feature of the game. (part 1)

Meet the Team

Meet the Team

News

The Steam page is finally up! Take a look at the first in a number of community posts discussing the game. In this first post we talk about the team!

Crimson Keep News: Post PAX feedback and fixes!

Crimson Keep News: Post PAX feedback and fixes!

News

Ian talks about PAX and the work that's been done since.

Comments  (0 - 10 of 86)
RaCuGa
RaCuGa

Wow, this game has really improved in any way possible!
I hope this game becomes a sccess, it has potential!

PS: An VR mode could benefit the game a lot (I don't know if you have talked about this before)
PS.2: What about adding "head bobbing"?, imo it makes First Person Games more inmersive.

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IanAtherton Creator
IanAtherton

Thanks RaCuGa!!
VR would be cool, and we get a lot of questions about it because of the floating hands, but it's not something we're working on at the moment. If the game is successful when it comes out it's something we would consider though!

We do have some slight head bobbing in game, maybe it's difficult to notice?

Reply Good karma+1 vote
moduser
moduser

Very nice work, i use to enjoy this game in the ps. :-)

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IanAtherton Creator
IanAtherton

Thanks moduser!

Reply Good karma+1 vote
BastianVonHalem
BastianVonHalem

Looks awesome, wanna play this! The artstyle hits the nail and gameplay seems fluid! I'll keep my eye on it :)

Was a little confused to see the flying hands though. Its not VR is/was it?!?

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IanAtherton Creator
IanAtherton

Thanks Bastian! It's a stylistic choice that we'll probably change eventually?

Reply Good karma+1 vote
KrIsCrEeP
KrIsCrEeP

Love the Art Style of this little indie game but the Mocap animations are a bit off.. The same goes for the ragdolls which sometimes act weird and overall the caves don't really look like caves... But everything else is good :)

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IanAtherton Creator
IanAtherton

Thanks for the feedback HeadCrab, what do the caves look like to you? Maybe I can improve the textures. They're suppose to look like caves/mines.

Reply Good karma+2 votes
KrIsCrEeP
KrIsCrEeP

Well , the Cave walls look like cobblestone and not stone. If you could make a more smooth version ? With maybe some water , which is next to a more mossy version of the stone and such. And the celling of the cave is just way too high. If the cave area is huge then yeah , would make sense to have the celling high. Maybe add some rails burried in the ground as you said it's in caves/mines. And minecarts with some sort of loot ? I would love to see something like this - Revozin.com ( Yea , i took a Minecraft mod as a reference. )

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jakefreeman
jakefreeman

is this game going to be free found this one i was looking for new stuff cant wait to see how good this becomes keep up the awesome work guys

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IanAtherton Creator
IanAtherton

Hey Jake, it won't be free, but shouldn't be too expensive ;)

Reply Good karma+2 votes
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Crimson Keep
Platforms
Windows, Mac, Linux, XONE, PS4, Switch
Developer
Team Crimson
Publisher
Merge Games
Engine
Unity
Contact
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Style
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @crimsonkeep, @neckbeardninjas

RT @br: As a game creator, I want access to the full range of the human experience when creating a game. I choose to leave… T.co

Jun 8 2018 by crimsonkeep

The Blood Shrine...? What do you think it does? #gameart #3DModeling T.co

May 10 2018 by crimsonkeep

Wooooo! T.co

Apr 5 2018 by crimsonkeep

Because the N64 version can only manage a framerate of 8 T.co

Mar 4 2018 by crimsonkeep

Giphy.com Who's got some tips for making awesome boss fights? #indiedev #gamedev #unity3d @braceyourselfok

Feb 28 2018 by crimsonkeep

Best of luck to @subsetgames with #IntoTheBreach FTL is amazing and I can't wait to try this new joint!

Feb 27 2018 by crimsonkeep

Looks like a good place for a boss fight. Hmmm... #gamedev #indiedev @edmundmcmillen T.co

Feb 26 2018 by crimsonkeep

RT @fullsyncnetwork: Time for another exclusive #interview as we get chatting with Ian Atherton, the man behind @CrimsonKeepT.co

Feb 24 2018 by crimsonkeep

RT @CrimsonKeep: Barrels are full of surprises! #indiedev #gamedev #unity3d T.co

Sep 21 2016 by neckbeardninjas

RT @CrimsonKeep: The Battlecage Skeleton! Is it too spoopy? #gamedev #unity3d #indiedev #screenshotsaturday T.co

Sep 17 2016 by neckbeardninjas

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