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Welcome to Project S.P.H.E.R.E.! It's not just another platformer, it's something... different. Very different. The special thing of the game is the "flinging-mechanism": a huge abyss with spikes, way too far for jumping? No problem, if you can control the Sphere with the force - an energy given by ForceBalls you can collect. Don't expect it's too easy! Especially the later levels are very hard, because things like portals or magnets can be a nasty trap - or your best friends: you'll never know, unless you try it... *challenging gameplay (after the simple tutorial levels) *beautiful graphics through the power of dynamic lights & shadows *use Force-Spheres! Fling the sphere through the levels, full of spikes, magnets and other nasty things *additional DarkMode, if the normal game isn't hard enough for you ;)

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#IndieDevHour every Wednesday, new UI, Soundtrack and Levels!

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New UI and Soundtrack!
Today, I implemented the first parts of the soundtrack from Jack Powell. It contains the tracks for the prologue and the first chapter, now I'm waiting for the music for chapter 3+4 and a Main Theme. :)
Another good news: Project S.P.H.E.R.E. gets a new UI! The current UI is made by me (and I'm really bad at making UIs...), so the new one should become thousand times better than mine.

#IndieDevHour on Wednesday!
Thanks to the #IndieDevHour on twitter I could get some feedback from other developers. On #IndieDevHour Indie Developers from everywhere come together each Wednesday at 20pm (UK time) and chat about IndieDev, cross-promote, show their progress and so on, everyone can participate!

New Levels and Screenshots :)
While waiting for the other parts of the soundtracks and the new UI design, I use the time to fix bugs and create some new levels, here you can see one of them:

You can download the current alpha of the hardcore platformer Project S.P.H.E.R.E. here:

The new stuff will come with updates within the next weeks.

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