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Project Frequency is an open world survival horror game, it’s heavily inspired by old school horror games such as Silent Hill and Resident Evil. Played from a first person perspective, the game aims to delivers a unique experience in the open world genre, by combining the difficulty, storytelling, horror of the old games and the modern mechanics of an open world game, such as H1Z1, DayZ, etc.

Post news Report RSS Creepy new creature and updated horde mode!

Take a look at a new creature and the revamped horde mode!

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In this upcoming update you'll experience the re-vamped Horde mode, apart from some visual changes to the map, there will be a new progression system. You'll find a creepy doctor in an isolated room, you can exchange "Unknown Essences" (Currency, dropped from monsters or scavenged) for weapons/guns/ammo, etc. If the trade is successful, the item you "bought" will appear in the bathtub next to the window.

This will add a new layer to Horde mode, instead of having everything available at start, you'll have to start with a knife and scavenge enough essences to start getting equipped. You will still have to scavenge for food/thirst/sanity items tho, the new combat, creatures and mechanics will allow horde to be more enjoyable, just make sure you finish the wave before the timer ends, or you'll get a nice visit.

The new Horde mode will be tested and adjusted according to feedback, it's not final and I made it with the resources available, so for the Steam launch it might be different.

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