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Primaeval is a 3rd person action Adventure dungeon crawler game featuring interactive logic puzzles and engaging melee and magic combat system.

Post news RSS Primaeval Update #2: Blunt Weapons

This update shows the Blunt weapon combat implementation and some animation and graphical improvements.

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Primaeval Update #2: Blunt Weapons

Welcome to the 2nd update of Primaeval!

This update shows the Blunt weapon combat implementation and some animation and graphics improvements.

Blunt weapons have their own play style, They are slow and cost more stamina but they deal more damage and have bigger impact on the enemy.

New animations:
2 Rolling animations.
New dodge back animation.
Some improvements to other attack animations

Improvements to the melee combat system
player now stumble when missing heavy attacks.
ability to block with weapons.

Graphical improvements:
Optimized shadows.
Bloom effect.
9 pieces armor set for goblins, each goblin procedurally gets different pieces of the armor set.

Randomized armor

Plus tons of bug fixing and technical optimizations.

Hope you like this update and if you do please show some support and spread the word!


Comments
Strand
Strand

I'm getting some serious Severance: Blade of Darkness vibes here. Tracking!

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WiseAlien Author
WiseAlien

True! actually Severance: Blade of Darkness is my all time favorite! Thank you for tracking :)

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Arethrid
Arethrid

A shield bash movement might be good, I think you should add it. I love realistic medieval combat. Tracking!

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WiseAlien Author
WiseAlien

Actually there is one, but I think it needs more polishing, thank for your suggestion and tracking :)

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8105
8105

Looks very promising.
I remember being dissapointed with Dark Souls as it's a slasher and there is no decapitations, like all weapons are blunt or something, so you're just chipping baddies' hp-bar. I hope there is going to be more variety in killing stuff.

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WiseAlien Author
WiseAlien

Yeah that's true, if you take a look to my previous update about sword combat you'll see a lot of decapitations and flying limbs!
glad you like it :)

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ZeroInFo56
ZeroInFo56

Definitely tracking this! I am incredibly impressed with your smooth and flawless work! Well done!

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WiseAlien Author
WiseAlien

Thank you!

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baszermaszer
baszermaszer

Lots of programming & anim work here. Congrats!

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WiseAlien Author
WiseAlien

Yes indeed! thank you :)

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fomah
fomah

I'm not entirely sure blunt weapons actually did more damage, sure they had an easier time of doing damage through armor. (As they could break the bones without having to penetrate the armor first.) But on the flipside, if you hit somewhere unarmored with a well made steel sword, your going to cut through everything, up to and including bones.

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Primaeval
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Windows
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Wise Alien Games
Engine
Unity
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