Primaeval is a 3rd person action Adventure dungeon crawler game featuring interactive logic puzzles and engaging melee and magic combat system.
I'm definitely digging the Two-Handed Swords.
It's good that you didn't make it look clumsy and unwieldy like some devs do in their games. In real life, two-handed swords were actually pretty swift, effective and versatile weapons. Even the longest examples, like the Zwëihanders and the Flamberges, they only weighed like 3 kilograms at the most. They were designed to be handled and gripped in diferent way. You should implement one of those. It would be an ideal weapon against several enemies, specially if they are armed with pikes or other polearms.
Glad you like it, many people are telling me that I made the Two-handed swords faster than it should be and I keep telling them that weapon speed in Primaeval isn't only about slash speed it's more about the interval between two attacks and how fast you can perform the next attack after the last one.
it seems that your the only one who's getting me right so far!
Looks pretty decent, good luck with the project!
I really like the way this is looking!
Glad to hear that!
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