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Play as a ghost escaped from the Nether Regions, trying to make your way to the surface. You are incredibly frail, but have one advantage: you can possess the bodies of the monsters you encounter. Sequel to Possession: Escape from the Nether Regions.


  • Dozens of possessable monsters, from the horrifying to the hilarious, with a wide variety of powers.
  • Special themed levels with unique hazards, creatures and layouts. Randomly generated, so each playthrough is different!
  • Item-less gameplay. The dead have no need for worldly possessions, they just slow you down.
  • Quick to pick up and play. Unlike most roguelikes, Possession 2 is designed to be easy for beginners to play, but still offer enough depth for more advanced players.
  • Entirely playable with just the keyboard, just the mouse, or a combination of the two.
  • Exploding bodies!
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I've released a new version of the original Possession. No gameplay changes, but this adds support for graphics, though it has nowhere near the polish and fancy effects that Possession 2 has. Not sure if it'd really matters that much to roguetemplers, but maybe there are actually some people here who hate ASCII games.
There are separate settings for creature and environment graphics, so if you like having ASCII characters for creatures, but want a graphical level, you can. Or, if you like having creature graphics, but an ASCII level, you can, too.

This isn't Possession 2. It uses the same sprites, but Possession 2 has much more polish and flair. I'm still continuing to work on Possession 2, and while I am posting updates to Possession 2's indie DB page, if you're interesting in receiving exclusive updates and info, go ahead and sign up for our newsletter!


Full Graphics Mode
Full graphics mode

Creature Tiles, Environment ASCII
ASCII level, graphical creatures

Creature ASCII, Environment Tiles
ASCII creatures, graphical environment

Full ASCII mode

Possession 2 Dev Log: Bosses

Possession 2 Dev Log: Bosses


Post about some of the changes to bosses in Possession 2 vs. the original game, and some of the design behind the bosses.

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