Portal Mortal is a bloody 2D hardcore platformer! Make your way through the levels using precise movement and experimental device in your hands, which acts as a teleporter. Available for Windows and Linux!
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9 years of hobbyist efforts have led to this point! Release is real and slowly creeping feeling of "what now?" is growing stronger!
This will be the very last version released for free. After that, the next thing you'll see is the final version of the game. This demo version has the...
This build is full of little fixes, QoL improvements and placeholder replacements. Modding support now goes over custom music files. Currently the most...
Space and Nature themes are nearly 100% finished. Added even more support to gamepad. Improved multiplayer stability. Improved blood. Tons of small QoL...
Added animations for Pressurizer boss, improved sound emitters a lot, plenty of QoL improvement on editor side, improved gamepad controls and added plenty...
Added fusebox to control items on rails, improved downloading levels and added more ways to make sure the game stays in sync during multiplayer. Plenty...
I applied tons of bug fixes and improvements through the whole system and the experience should be much more fluid now.
Reworked the whole menu system and applied some gently touches in here and there.
Included server browser, added some new blocks to tinker with, like flags, goals and pendulums!
Mac users can now search and download levels, added couple of new blocks, like missile turret and particle emitter. Improved modding possibilities with...
Mac version is finally out! Also, a new boss monster and some other stuff!
Added something, fixed level uploading & downloading, tweaked several values.
Improved net code, elevators will still go out of sync, bosses shouldn't get stuck anymore, doors have opening & closing animations and added Russian...
Fixed level loading in Linux, added 5 new soundtracks, added 1 new boss, fixed several critical issues and reworked playlists and added PLENTY of new...
Added local Co-op with up to 4 players. Everyone has their own, fully customizable, controls. Changed movements from "pixels per frames" to "pixels per...
Added racing mode, improved value tables in edit mode, added plenty of new sprites and included one new soundtrack. Also, fixes!
Fixed couple of critical issues with signs and portals. Added option to change blood color.
Added two new meat blocks, suicide-key and improvent things.
Added language support, 6 new blocks, new soundtrack, fixed several crashing issues and reworked elevators!
New levels, 3 new blocks, multiplayer improvements, gamepad tweaks and loads of different bug fixes!
Added options, buttons, soundtrack and art. Improved everything, fixed dozens of stuff. Multiplayer has never been as stable as it's now.
Tiling system, more functional multiplayer, new sprites & sounds and overall improvements.
Added running, small particle dust effects and option for inertia. Improved gamepad controls, sliding and multiplayer sync & building. Also, it was about...
Goodbye to Alpha & Welcome to Beta! Added, removed, changed, fixed, trashed & improved this and that.
Reworked save&load; functions and checkpoint-system. Improved multiplayer and gore, added two new blocks and fixed coordination problem on replay.
Velocity fixes between player and portals, tooltips, respawn time changes, block improvements, sync fixes, chat commands, etc.
Better multiplayer system, added some cool hallucination shaders, fixed button-blocks and replaced light sprites with vectors.
First multiplayer build, couple of new sprites and a whole bunch of improvements!
Fixed bugs, fixed Linux version and added rain. It's calm. Really calm.
Fixed, improved, added, modified, reworked. Added 'Force arrow' and 'Theme block'.
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