Emotions through gameplay, Project Plufby World is our attempt to combine online sword fighting gameplay with emotions that are visually changing on your character. Plufby world is currently a working title and will change once we are further in development. We are working together with sword fighter Mishael Lopes Cardozo we are creating a historical correct sword fighting system that offers a large variety of tactics.
This week a new video from the capture day showing taunts, the development of the terror emotion, some info about the current state of the game, and another...
update 10 plufby world project
Not a very big update this week, we are continuing to work our way through over well 500+ captured moves and working out how they will fit into the combat...
update 9 plufby world project
First off, my apologies for not updating last week. Diablo 3, road trip and a few holidays made it a fairly hectic week. But we're back!
update 8 plufby world project
This week, featuring our motion capture shoot at Gameship together with Triangle Studios.
update 7 plufby world project
First model screenshot, and for the rest an overall lack of update due to a very hectic week.
update 6 plufby world project
The final emotional state unveiled, rage character creation and a short video demonstrating some sword action from one of the instructors.
update 5 plufby world project
This week's new emotional state unveiled, basic character creation from start to finish, artist details, and what to expect next from Project Plufby World...
update 4 plufby world project
The second emotion we created is Happiness, mostly shown in game as an angel, and our version is in many ways similar. Happiness is a state you will get...
update 3 plufby world project
Last week we said we would have four emotional states the player can become through their play style, the first of those states is the most common one...
update 2 plufby world project
A lot of time has passed since we last gave an update on this project. It's not dead at least most of it isn't, it's just different. A year of pause time...
big update regarding the plufby world project.
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