Emotions through gameplay, Project Plufby World is our attempt to combine online sword fighting gameplay with emotions that are visually changing on your character. Plufby world is currently a working title and will change once we are further in development. We are working together with sword fighter Mishael Lopes Cardozo we are creating a historical correct sword fighting system that offers a large variety of tactics.
We have uploaded another video for you featuring some taunts (Flow Drills) we recorded. These will be unlocked over time when you get better at the game, and it's the way to show your skills. This will be the last motion capture video we will upload, unless your not tired of them yet we could do some more.
Also we’d like to thank GameShip for their great help and support setting this up and helping immensely on preparations and guidance. Be sure to contact them if you ever need any Motion Capture, Audio or Film related work done and if you're located near the Netherlands. And thank or follow them on Twitter (@GameShip).
The last making of is Terror, this has been a very tricky emotion. To make it look afraid and not scary as the big challenge, and even now I’m not totally sure we pulled this off correctly, the design will surely be modified further, to make it look more interesting before it gets made in 3D.
For the rest we don’t have a lot to show next to the Terror concepts as the time, development has been somewhat slow. This is due to the fact we have no funding, and are running on fumes for some time now. We are currently still working part time on the project getting to do lists done, and figuring out how to get real sword fighting techniques to function properly using buttons.
The overall goal of this project right now is to make a polished prototype that shows the sword fighting mechanics. The game is fully multiplayer focussed, aiming to be competitive, similar to an E-sport, and promoting sword fighting as a sport.
Most of you here might have heard about Clang, a project by Neal Stephenson on kickstarter. He is working on something similar to this project, making use of sword fighting techniques in games. The use of motion controls, and a medieval setting is what makes it different from our project. But overall we are both working on something that will promote sword fighting. If you like this project please donate to Clang on kickstarter and help them build this.
We are trying to get in contact with Neal so expect an update on that.
Not a very big update this week, we are continuing to work our way through over well 500+ captured moves and working out how they will fit into the combat...
First off, my apologies for not updating last week. Diablo 3, road trip and a few holidays made it a fairly hectic week. But we're back!
This week, featuring our motion capture shoot at Gameship together with Triangle Studios.
First model screenshot, and for the rest an overall lack of update due to a very hectic week.
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I've spent hundreds if not thousands of hours fighting with various weapons in front of a green screen. It takes far more time and patience than any knows. I'm glad you guys are out there doing what you're doing! :)
art and game togheter... :)
This is looking awesome! Tracking for sure!!
My god this looks amazing! I'm just not entirely sure what this is. Could you give me a run down of what this games sets out to do? Your "happy character" creeps the hell out of me! Keep up the great work!
Good question, I will make a special post about this and also edit the top of the game page with some more details.
Well, now the first model is there, i can track it with all my heart ^^
Ow btw, hopefully you enjoyed queensday
Certainly did, weather was great. :)
Will there be no single player campaign ? No offline mode ?
We don't have any single player content planned at this time.
Offline mode to use an NPC as boxing bag however is likely to be implemented for training.