Planetary Annihilation is an all new next generation RTS developed by Uber Entertainment that takes the familiar gameplay from Total Annihilation and expands it to a planetary scale. From Earth-like planets to Gas Giants and red glowing Lava worlds.
Expand your empire throughout the solar system, harness the powers of planets and uncover ancient worlds of a war long past. Beyond that lies an entire galaxy, each different from the previous one.
Developed for Windows, Mac & Linux, Planetary Annihilation boost incredible graphics with a unique art style. Advanced modding support for modders who would like to create amazing mods and changes to the game and much much more!
Procedurally create planets in the System Designer, change it and upload it from which players are be able to choose which map they're going to play. Every single match is an all new experience!
Key Features Include:
Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
Spectate - Spectate matches with a suite of incredible viewing options.
Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.
I ended up sitting on this release for quite some time due to a significant bug in Planetary Annihilation's AI engine, which meant the AI was blind to military threats across half the planet. This long pause meant I took time to work on a few things I've been meaning to do for ages. Most significant is the change to how Queller will play when it owns a planet, now focusing on using fabbers to run expensive builds like nukes, Unit Cannons and Catalysts, rather than simply amassing troops it has nowhere to send.
This release also contains a host of bugfixes. I've been running tests with every difficulty, across varying systems, factions and personalities, and identifying every edgecase bug I could. Hopefully now Queller will rise of the challenge no matter what you throw at it.
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