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It is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explore, gather, build, create, fight, and ultimately, conquer the land.

Post news Report RSS Planet Explorers Progress Report 3-31-12

A look at the progress we've made with the game since GDC.

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The last few weeks have been hectic. The reactions from the people who saw Planet Explorers at GDC have been universally positive. Too positive, in fact. Now we have a lot of pressure to deliver what we've promised, heh.

On the tech front, we've solved several major issues including multimaterial on the voxels, and shadows on the multimaterials. This doesn't sound like much, but it makes a world of difference for the game. We'll put a few new vids up in the next few weeks to showcase it. We've also got most of the server structure setup, which means we could start trying multiplayer soon...hopefully.

On the art front, we've been polishing all the grassland area assets. We've also started the forest area asset creation as well as NPCs (take a look in images). With the NPC models starting to be done, we've been finalizing the early story missions.

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Planet Explorers
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Windows, Mac, Linux
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Pathea Games
Engine
Unity
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Unity
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