Phoenix Universe of Space Combat or Phoenix USC is an arena based fast action space combat MMO that will support up to 100 players per server (more possible). Players battle it out in arena free space or in a bases. Typical games are capture the flag, team on team and league or wing matches.
Players select a spaceship and weapons to craft a ship to meet their needs. Battling in a rich visual environment players compete in building their scores, stats, wins and kills. If you like fast action, intense and addictive space combat then Phoenix USC is the game for you.
I've been busy converting my Phoenix USC project from Monkey2 to Godot. In a relative short period of time I have made huge progress with the Godot game engine. Included is a base run through showing off this new stunning 2D isometric base and game development. Godot offers a complete package of multiplayer option and solid game development software ensuring rapid development and networking support. I'll be adding bullet code next and then it's on to multiplayer development... I can't wait. :)
I'll still be working on my own game engine but for now Godot is mature enough to offer me a path to complete Phoenix USC. So check out my latest work and get ready for head to head Subspace'y multiplayer action.
Join me on Discord. : Discord.gg
I've updated the isometric demo. Much nicer lighting, smaller download size and better performance.
I've posted a new way way early 2D wip ISO demo of Phoenix USC. This is a playable demo.
Newly added features to my game engine Alien Phoenix allow isometric maps for Phoenix USC. Checkout the new video and images.
The pre-alpha is now available in a 3 mission demo. 2 videos, trailer and triple monitor demo. Wide-screen capture image.
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