Humanity has reached the far ends of the galaxy and brought along war and destruction. The last energy crisis has begun and every human faction is fighting over the last few resources left in the universe: the stars. Technology has come so far that solar energy can be turned into any material. What was once the only hope for humanity on earth is now the last resort for human kind. The war ships are controlled from afar to prevent human casualties. Each ship is of modular design and modifiable down to the reactors and thrusters. These ships are the only force standing between waves of enemies and your last hope: Perseus.
The Module Editor is probably the best tool so far. It helps to create and maintain all existing modules. Direct access to all values in a rather easy fashion makes adjustments to the module properties very fast. Additionally adding new modules is just a few clicks (although the implementation is a little bit more work =)
The editor is straight forward. It loads the module pack directly from the game folder and presents all existing modules within a list. By simply selecting the module one can modify a multiple of properties within a few seconds and save/export it.
It's far from being a work of art but what editor is =)
The second editor which also added a few new functions to the engine is basically a sprite sheet creator. This tool, as the previous, stores the data ready to use in game which reduces loading times and accessibility. The upside to simply loading a set of textures is that we can now determine animation length beforehand thus making things a lot more interchangeable.
Once again, not the most luxuriously looking tool but good enough for what it's supposed to be doing. Loading textures sheets, splitting into individual textures and store them as animations or as single textures.
Finally back to development after a few weeks of adjusting to a new job. Added a nice and smooth texture effect which allows for morphing of any texture...
In this weeks update notes we will talk about the new damage model added to the game and the new and intuitive movement controls.
Module and ability icon designs are completed and are slowly but steadily implemented along the new visuals into the game. Enhanced netcode concerning...
Skipping a week due to lack of interesting and noteworthy updates and jumping directly into some gameplay information. This time we will talk about movement...
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