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Humanity has reached the far ends of the galaxy and brought along war and destruction. The last energy crisis has begun and every human faction is fighting over the last few resources left in the universe: the stars. Technology has come so far that solar energy can be turned into any material. What was once the only hope for humanity on earth is now the last resort for human kind. The war ships are controlled from afar to prevent human casualties. Each ship is of modular design and modifiable down to the reactors and thrusters. These ships are the only force standing between waves of enemies and your last hope: Perseus.

Report RSS Update Notes - Week 5

Module and ability icon designs are completed and are slowly but steadily implemented along the new visuals into the game. Enhanced netcode concerning module health and cooldown status has been implemented as well to improve synchronicity.

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Modules and Ability Designs
Finally after four weeks we have finished the design of every planned module and are starting to implement their visuals into the game. For each active module the "ability" Icon has been completed as well. Let's take a look at two of these designs. The first one is the "Nullspace Tesla Coil" and the second one the "High Energy Focus Beam". On the left is the module which will be attached to the custom designed ship and on the right the ability icon which will be displayed in the ability bar.

Netcode Fixes
As posted earlier this week the rocket platform has been completely implemented and along with it we had to implement some modifications to the event handler and netcode to ensure synchornicity between clients and server. Mainly when modules are damaged to the point of deactivation.

Module Targeting System
Another important new implementation is the module targeting system to allow the player easy ways to selected enemy modules which should be targeted first. One can either select the full hull of the enemy ship or single modules which should be damaged first. This changes how ships are supposed to be built and flown. Putting essential modules on the outside of the ship allows the enemy to cripple you faster than having some enhanced plating modules in between your enemy and your reactors.

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