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Parkasaurus challenges the player to plan, design and construct fabulous exhibits that maximize both the happiness of their Dinos, and the park guests’ satisfaction and willingness to spend money! Starting with only a dream and an abandoned park the player will discover ground breaking technologies, new attractions and a special bond with each of their Dinos, all captured in stunningly beautiful modernized 3D flat design graphics.

In Parkasaurus if you care for your dinos, discover new technologies then your park will thrive.

Exhibit Design:

Design success - each dinosaur requires a unique biosphere, which means the shape of exhibit, materials used, ecology, plants, elevation and humidity all play a key role in whether the Dinos, and the park, thrive...or become extinct.

Park Creation and Management:

Wisely spend resources to build the ultimate Dino Park and turn a profit to ensure future stability.

Guest Monetization:

By reading reviews and observing your guests, fine tune the flow and arrangement of your park to maximize the happiness of guests and Dinos alike.

Employee Management:

Level up rookie hires, or bring on established veterans, to help run your park smoothly and efficiently.

Time Travel for Dinos Eggs:

Go back in time to retrieve the hottest (and oldest) Dino Eggs.

Chaotic Dino Escapes:

Switch into first person view to handle any Dino rampages quickly and with care, before disaster strikes.

Year Round Challenges:

Manage unexpected weather catastrophes, as well as the expected diverse demands each season brings.

Currently Parkasaurus is in an early stage of development although a lot has been done! Out plan is to make Parkasaurus available this spring for those interested in forging the direction of this game. We have so many ideas still to do and would love the support of a Parkasaurus community to help us decide what to work on next.

There are only two of us working on this project, and despite being experience game makers, we desperately are going to need YOU be a Parkasaurus Warrior! Here is how:

  • Be brave enough to support our Early Access release this spring

  • Add us to your wishlist as soon as you can

  • Tweet about us, or to us, or just talk about us

  • Tell your friends and family to support us

  • Visit your local MUSEUM, or ZOO, or ANIMAL SHELTER

And if you read this far, thanks, we love you!

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Workshop Update


Workshop Update

Friends we apologize - implementing Workshop for Parkasaurus took a lot longer then we anticipated. As always we want to be as transparent as possible with our community, so I can confirm this definitely set us back by a couple of months with regards to our Trello roadmap. But, you are all insanely understanding and lovely people. Thanks.

Yes – Workshop is finally in. Here is what you can do.


  • Workshop Introduction
  • Buildings
  • Decorations
  • Dino Skins & Meshes
  • Lights

Workshop Introduction

Our first iteration on Workshop has arrived. To be clear – there likely will be bugs, so be patient while we work through them. With that said – here is a link to our Workshop page:

Parkasaurus Workshop

And for those with Unity, and a little modelling savvy – here is the current Parkasaurus Workshop Guide

Parkasaurus Workshop Guide


Create buildings for guests to visit. Have a building the gives guests maximum fun? Why not! For our demo purposes, we created a fairly simple Lollipop Shop and hope the community adds more. Creating a UV map in 4 quadrants will also allow one to use the in-game color changing when selecting a building. One also can include windows that light up at night. Very fun!


We’re hoping this one generates some cool ideas. Each decoration allows the user to change the radius and Tier level of the decoration item. Gold plated paths everywhere? We’ve included some square classics that are based on decorations found in the current version Parkasaurus.


Dino Skins & Meshes

Yes Dino skins! This ranges from being a simple to a more complicated Workshop asset to create. If one wants they can easily change the texture file found on the dinos using the current UV maps – which I’ll admit, are not the best. Those much more skilled can include their own dinosaur models to replace those in-game – but this is much trickier. I’ll try to get a demo on how to do this later. In the meantime the included example:



This one is my personal favourite. I find the lights are very cool at night in Parkasaurus so am hoping there are some creative ideas. We included a basic light example here:

Alright! Keep in mind Workshop is a work in progress that will continue as we start new features & changes to the game. Feedback is more than welcome, and help spread the word.

To all the early supporters who have helped us in Early Access thanks again. We have a long journey ahead of us and you motivate us each and every day.

Thanks. Xoxo

The two of us are trying our hardest to get the Parkasaurus word out to the interwebz, and we see all of you helping out! Keep it up! Write a Steam review or trick your friend into buying a copy. Thanks. xoxo

Here are a few ways to follow us:




Mailing List



Disclaimer: Any crazy features we write about might change by the Early Access version

Update #28: Analytics

Update #28: Analytics

News 1 comment

Update #28: Analytics Update: Mod Preview, Analytics.

Update 27 : Dino Mobility

Update 27 : Dino Mobility


Update: [*] Dino Navigation System [*] The Perfect Fit [*] Carnotaurus Love [*] Egg Info.

Update #25: Performance and Wuersy

Update #25: Performance and Wuersy


Update: Performance Optimizations, Wuerhosaurus, IndieDB voting GOTY.




Introducing the weekly competition for #screenshotasaurus.

yone - - 564 comments

Hello: I have just writen about PARKASAURUS as part of a Spanish article telling about the best indie games: T.co

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eniex.at - - 10 comments

Looks very nice. I'm excited how it will go on.

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