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Parkasaurus challenges the player to plan, design and construct fabulous exhibits that maximize both the happiness of their Dinos, and the park guests’ satisfaction and willingness to spend money! Starting with only a dream and an abandoned park the player will discover ground breaking technologies, new attractions and a special bond with each of their Dinos, all captured in stunningly beautiful modernized 3D flat design graphics.

In Parkasaurus if you care for your dinos, discover new technologies then your park will thrive.

Exhibit Design:

Design success - each dinosaur requires a unique biosphere, which means the shape of exhibit, materials used, ecology, plants, elevation and humidity all play a key role in whether the Dinos, and the park, thrive...or become extinct.

Park Creation and Management:

Wisely spend resources to build the ultimate Dino Park and turn a profit to ensure future stability.

Guest Monetization:

By reading reviews and observing your guests, fine tune the flow and arrangement of your park to maximize the happiness of guests and Dinos alike.

Employee Management:

Level up rookie hires, or bring on established veterans, to help run your park smoothly and efficiently.

Time Travel for Dinos Eggs:

Go back in time to retrieve the hottest (and oldest) Dino Eggs.

Chaotic Dino Escapes:

Switch into first person view to handle any Dino rampages quickly and with care, before disaster strikes.

Year Round Challenges:

Manage unexpected weather catastrophes, as well as the expected diverse demands each season brings.

Currently Parkasaurus is in an early stage of development although a lot has been done! Out plan is to make Parkasaurus available this spring for those interested in forging the direction of this game. We have so many ideas still to do and would love the support of a Parkasaurus community to help us decide what to work on next.

There are only two of us working on this project, and despite being experience game makers, we desperately are going to need YOU be a Parkasaurus Warrior! Here is how:

  • Be brave enough to support our Early Access release this spring

  • Add us to your wishlist as soon as you can

  • Tweet about us, or to us, or just talk about us

  • Tell your friends and family to support us

  • Visit your local MUSEUM, or ZOO, or ANIMAL SHELTER

And if you read this far, thanks, we love you!

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Performance and Wuersy

As we had mentioned last Update there has been a major overhaul to the AI and animation system for Parkasaurus that is bringing us one step closer to MODS. Although this work took a bit longer than we anticipated, a benefit is performance improvements for the game. Oh, and we also added a 4th member to the Stegosauria family to even it with the other dino families at 4.


  • Performance Optimizations
  • Wuerhosaurus
  • IndieDB voting GOTY

Performance Optimizations

If you find performance optimization as interesting as we do – then this is what’s new. First, the guests to your park had a new AI overhaul, so no more standing around figuring out where to go. This originally wasn’t a problem for small parks, but many of you reported guest clumping and lag at higher guest counts. This was a very familiar problem for everyone who achieved Entrance Gate Level 3:

Now our guests are much smarter! Goodbye clumping! (hopefully)

We also decided to go one step farther to change your guests to enter an animation stasis when not on the screen. This combined with a more efficient mesh navigation system should result in performance improvements for many of you. Now, these improvements, in theory, should be more noticeable for those of you who are CPU bottlenecked instead of GPU bottlenecked. Here are some results from running the older version v 0.608 of Parkasaurus versus the new version of v 0.610:

Hopefully, the game feels a little better for you.


What more can we say! The Stegosauria family was feeling pretty sad with only 3 members – so now everything is even (for now).



Steam Reviews & IndieDB voting GOTY

We are thrilled to be closing in on 400 Reviews on our Steam Store page! If you haven’t had a chance to write a review for the game to be sure to pop on over and write one up for us. It helps a TON.


Thanks! Oh, and if you’ve made it this far and feel strong enough to toss Parkasaurus a vote for GOTY at IndieDB.

To all you early supporters – thanks a ton. Don’t worry, we’re still thinking of something awesome to give everyone who has helped us in Early Access.

Thanks. xoxo

The two of us are trying our hardest to get the Parkasaurus word out to the interwebz, and we see all of you helping out! Keep it up! Write a Steam review or trick your friend into buying a copy. Thanks. xoxo

Here are a few ways to follow us:




Mailing List



Disclaimer: Any crazy features we write about might change by the Early Access version




Introducing the weekly competition for #screenshotasaurus.

Parkasaurus Update #024 : MOD Preview

Parkasaurus Update #024 : MOD Preview

News 1 comment

Update: MOD: Dino Textures. MOD: Dino Meshes (body). MOD: Swap-able buildings. New mystery dino. Performance Improvements! Discord VERIFIED!

Parkasaurus Update #023 : Pause!

Parkasaurus Update #023 : Pause!


Pause feature (Customize mode). Cloud Saves. Japanese Localization.

Update #22: Parkasaurus Collaboration

Update #22: Parkasaurus Collaboration


Update: Press coverage! FP(S) mode Community Feedback Delete Tool


Hello: I have just writen about PARKASAURUS as part of a Spanish article telling about the best indie games: T.co

Reply Good karma Bad karma+1 vote

Looks nice, features I'd suggest is a way to control the dinosaurs and the guests. Being able to control the dinosaurs breaking out or being able to control a vistor would really help make this game stand out even more.

Reply Good karma Bad karma+2 votes

Looks very nice. I'm excited how it will go on.

Reply Good karma Bad karma+2 votes
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Latest tweets from @washbearstudio

Friends - Parkasaurus requires a Korean translation. If you, or anyone you know might be interested please reach ou… T.co

Apr 17 2019

Happy post Economy Update (v0.620). Decided to show some of our newest Carnotaurus families and hats. Ok, Carnos in… T.co

Apr 13 2019

Now that the nerves have settled, a huge thanks to @UbisoftToronto and @nationalbank for fostering the local gam de… T.co

Apr 11 2019

We're so thankful for the opportunity to show off Parkasaurus! tytytyt T.co

Apr 10 2019

RT @heychrissa: Live now with sleepy Saturday streamage 😴 Building sim Islanders and possibly more cute Parkasaurus! 🔴… T.co

Apr 6 2019

Screenshot Saturday for Parkasaurus is our new Carnotaurus looking stylish? Yup. #dinosaurs #screenshotsaturday T.co

Apr 6 2019

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