Parkasaurus challenges the player to plan, design and construct fabulous exhibits that maximize both the happiness of their Dinos, and the park guests’ satisfaction and willingness to spend money! Starting with only a dream and an abandoned park the player will discover ground breaking technologies, new attractions and a special bond with each of their Dinos, all captured in stunningly beautiful modernized 3D flat design graphics.
In Parkasaurus if you care for your dinos, discover new technologies then your park will thrive.
Design success - each dinosaur requires a unique biosphere, which means the shape of exhibit, materials used, ecology, plants, elevation and humidity all play a key role in whether the Dinos, and the park, thrive...or become extinct.
Wisely spend resources to build the ultimate Dino Park and turn a profit to ensure future stability.
By reading reviews and observing your guests, fine tune the flow and arrangement of your park to maximize the happiness of guests and Dinos alike.
Level up rookie hires, or bring on established veterans, to help run your park smoothly and efficiently.
Go back in time to retrieve the hottest (and oldest) Dino Eggs.
Switch into first person view to handle any Dino rampages quickly and with care, before disaster strikes.
Manage unexpected weather catastrophes, as well as the expected diverse demands each season brings.
Currently Parkasaurus is in an early stage of development although a lot has been done! Out plan is to make Parkasaurus available this spring for those interested in forging the direction of this game. We have so many ideas still to do and would love the support of a Parkasaurus community to help us decide what to work on next.
There are only two of us working on this project, and despite being experience game makers, we desperately are going to need YOU be a Parkasaurus Warrior! Here is how:
And if you read this far, thanks, we love you!
Employee waypoint updates
In Parkasaurus your employees become vital once your park starts to grow, it is a great lesson in delegating out the work. We’ve been working on improving employee pathing; now you have 3 choices:
Dinos just want to have fun
Toys! Toys! Toys! We’ve been finalizing the toy system and changing how this affects your dinosaur best friends. For example, some toys might improve the health of a Dino (eg. A vaccine is in the ice cube!) or sometimes toys are just for fun, and therefor increase the enrichment of your Dino.
There are many interesting systems in Parkasaurus that sometimes can be missed by players. Last week we added some much-needed info panes that we never realized were very important to have, for example, a list of Dino exhibits. It may seem intuitive to put this in but it's amazing what you just don't see when you’re in the thick of developing a best friend Dino tycoon game 😊
Bonus: Park grand opening
One of the older complaints we got from folks playing the game way back was they felt overwhelmed when people entered the park and they weren't ready...so now you can close & open the park. Guests who are in the park leave, guests en route turn around, and we stop spawning any new guests. This was a fitting point to chat about because it also feels like a celebration for Alpha3.
Here are a few ways to follow us:
Disclaimer: Any crazy features we write about might change by the Early Access version
Update 011 Topics *Night Lights *Translations *Beam me wayyyy back Scotty *Bonus : Exhibit Polish
Over the last week we have made a lot of progress with the game adding some of the required nuts and bolts that aren’t always the most exciting aspects...
Update 009 Topics: *Party Hats *What type of manager are you? *Privacy is Happy – but for who *Somebody has to clean it up…
Update 008 Topics *They grow up so fast *Do you take your steak rare or…alive? *The Size of our family is never too big : Welcome Seismosaurus *More...
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