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Parkasaurus challenges the player to plan, design and construct fabulous exhibits that maximize both the happiness of their Dinos, and the park guests’ satisfaction and willingness to spend money! Starting with only a dream and an abandoned park the player will discover ground breaking technologies, new attractions and a special bond with each of their Dinos, all captured in stunningly beautiful modernized 3D flat design graphics.

In Parkasaurus if you care for your dinos, discover new technologies then your park will thrive.

Exhibit Design:

Design success - each dinosaur requires a unique biosphere, which means the shape of exhibit, materials used, ecology, plants, elevation and humidity all play a key role in whether the Dinos, and the park, thrive...or become extinct.

Park Creation and Management:

Wisely spend resources to build the ultimate Dino Park and turn a profit to ensure future stability.

Guest Monetization:

By reading reviews and observing your guests, fine tune the flow and arrangement of your park to maximize the happiness of guests and Dinos alike.

Employee Management:

Level up rookie hires, or bring on established veterans, to help run your park smoothly and efficiently.

Time Travel for Dinos Eggs:

Go back in time to retrieve the hottest (and oldest) Dino Eggs.

Chaotic Dino Escapes:

Switch into first person view to handle any Dino rampages quickly and with care, before disaster strikes.

Year Round Challenges:

Manage unexpected weather catastrophes, as well as the expected diverse demands each season brings.

Currently Parkasaurus is in an early stage of development although a lot has been done! Out plan is to make Parkasaurus available this spring for those interested in forging the direction of this game. We have so many ideas still to do and would love the support of a Parkasaurus community to help us decide what to work on next.

There are only two of us working on this project, and despite being experience game makers, we desperately are going to need YOU be a Parkasaurus Warrior! Here is how:

  • Be brave enough to support our Early Access release this spring

  • Add us to your wishlist as soon as you can

  • Tweet about us, or to us, or just talk about us

  • Tell your friends and family to support us

  • Visit your local MUSEUM, or ZOO, or ANIMAL SHELTER

And if you read this far, thanks, we love you!

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Parkasaurus Steam Update

Update 012 Topics

  • Employee waypoint updates
  • Dinos just want to have fun
  • Exhibit Lists
  • Bonus: Park grand opening

Employee waypoint updates

In Parkasaurus your employees become vital once your park starts to grow, it is a great lesson in delegating out the work. We’ve been working on improving employee pathing; now you have 3 choices:

  • random - the employee wanders the park looking for tasks to do
  • waypoints – you assign the route for an employee to follow
  • proximity – you assign the employee to stay tethered to a certain area

Waypoints sm

Dinos just want to have fun

Toys! Toys! Toys! We’ve been finalizing the toy system and changing how this affects your dinosaur best friends. For example, some toys might improve the health of a Dino (eg. A vaccine is in the ice cube!) or sometimes toys are just for fun, and therefor increase the enrichment of your Dino.

Dino Toys!

Exhibit Lists

There are many interesting systems in Parkasaurus that sometimes can be missed by players. Last week we added some much-needed info panes that we never realized were very important to have, for example, a list of Dino exhibits. It may seem intuitive to put this in but it's amazing what you just don't see when you’re in the thick of developing a best friend Dino tycoon game 😊


Bonus: Park grand opening

One of the older complaints we got from folks playing the game way back was they felt overwhelmed when people entered the park and they weren't ready...so now you can close & open the park. Guests who are in the park leave, guests en route turn around, and we stop spawning any new guests. This was a fitting point to chat about because it also feels like a celebration for Alpha3.

Here are a few ways to follow us:




Mailing List


Disclaimer: Any crazy features we write about might change by the Early Access version

Parkasaurus Update #011 : Let there be light!

Parkasaurus Update #011 : Let there be light!


Update 011 Topics *Night Lights *Translations *Beam me wayyyy back Scotty *Bonus : Exhibit Polish

Parkasaurus Update #010 : None too Flashy

Parkasaurus Update #010 : None too Flashy


Over the last week we have made a lot of progress with the game adding some of the required nuts and bolts that aren’t always the most exciting aspects...

Parkasaurus Update #009 : Party Hats

Parkasaurus Update #009 : Party Hats


Update 009 Topics: *Party Hats *What type of manager are you? *Privacy is Happy – but for who *Somebody has to clean it up…

Parkasaurus Update #008 : Our Parkasaurus Family

Parkasaurus Update #008 : Our Parkasaurus Family


Update 008 Topics *They grow up so fast *Do you take your steak rare or…alive? *The Size of our family is never too big : Welcome Seismosaurus *More...


Looks very nice. I'm excited how it will go on.

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Latest tweets from @washbearstudio

One of the nice aspects of @unity3d is the ease to implement cool camera features like our new DinoCam for Parkasau… T.co

May 25 2018

RT @Shawnstwatter: What about Parkasaurus? The Cartoon Jurassic World Evolution! Youtu.be

May 24 2018

Violet is just napping away for #indiedevhour. She's all "hump day amirite?" #gamedev #indiegamedev T.co

May 23 2018

Tuesdays sometimes are glum, or, sometimes amazing. Your Tuesday is now amazing: Parkasaurus Update #012T.co

May 22 2018

Well, everyone was posting on saturday and we felt left out. Larua the Tric always hiding under those oaks.… T.co

May 19 2018

Unity 2018 has given us a big frame rate boost, now allowing Betty the Kentro to cause a little mischief… T.co

May 18 2018

Something has gone horribly wrong with the water tool. Harbinger to come? #IndieDevHour #gamedevT.co

May 16 2018

Sometimes you just buy all the eggs. #parkasauruswarrior #gamedev #indiedev T.co

May 15 2018

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