Parkasaurus challenges the player to plan, design and construct fabulous exhibits that maximize both the happiness of their Dinos, and the park guests’ satisfaction and willingness to spend money! Starting with only a dream and an abandoned park the player will discover ground breaking technologies, new attractions and a special bond with each of their Dinos, all captured in stunningly beautiful modernized 3D flat design graphics.
In Parkasaurus if you care for your dinos, discover new technologies then your park will thrive.
Design success - each dinosaur requires a unique biosphere, which means the shape of exhibit, materials used, ecology, plants, elevation and humidity all play a key role in whether the Dinos, and the park, thrive...or become extinct.
Wisely spend resources to build the ultimate Dino Park and turn a profit to ensure future stability.
By reading reviews and observing your guests, fine tune the flow and arrangement of your park to maximize the happiness of guests and Dinos alike.
Level up rookie hires, or bring on established veterans, to help run your park smoothly and efficiently.
Go back in time to retrieve the hottest (and oldest) Dino Eggs.
Switch into first person view to handle any Dino rampages quickly and with care, before disaster strikes.
Manage unexpected weather catastrophes, as well as the expected diverse demands each season brings.
Currently Parkasaurus is in an early stage of development although a lot has been done! Out plan is to make Parkasaurus available this spring for those interested in forging the direction of this game. We have so many ideas still to do and would love the support of a Parkasaurus community to help us decide what to work on next.
There are only two of us working on this project, and despite being experience game makers, we desperately are going to need YOU be a Parkasaurus Warrior! Here is how:
And if you read this far, thanks, we love you!
As we had mentioned last Update there has been a major overhaul to the AI and animation system for Parkasaurus that is bringing us one step closer to MODS. Although this work took a bit longer than we anticipated, a benefit is performance improvements for the game. Oh, and we also added a 4th member to the Stegosauria family to even it with the other dino families at 4.
If you find performance optimization as interesting as we do – then this is what’s new. First, the guests to your park had a new AI overhaul, so no more standing around figuring out where to go. This originally wasn’t a problem for small parks, but many of you reported guest clumping and lag at higher guest counts. This was a very familiar problem for everyone who achieved Entrance Gate Level 3:
Now our guests are much smarter! Goodbye clumping! (hopefully)
We also decided to go one step farther to change your guests to enter an animation stasis when not on the screen. This combined with a more efficient mesh navigation system should result in performance improvements for many of you. Now, these improvements, in theory, should be more noticeable for those of you who are CPU bottlenecked instead of GPU bottlenecked. Here are some results from running the older version v 0.608 of Parkasaurus versus the new version of v 0.610:
Hopefully, the game feels a little better for you.
What more can we say! The Stegosauria family was feeling pretty sad with only 3 members – so now everything is even (for now).
We are thrilled to be closing in on 400 Reviews on our Steam Store page! If you haven’t had a chance to write a review for the game to be sure to pop on over and write one up for us. It helps a TON.
Thanks! Oh, and if you’ve made it this far and feel strong enough to toss Parkasaurus a vote for GOTY at IndieDB.
To all you early supporters – thanks a ton. Don’t worry, we’re still thinking of something awesome to give everyone who has helped us in Early Access.
The two of us are trying our hardest to get the Parkasaurus word out to the interwebz, and we see all of you helping out! Keep it up! Write a Steam review or trick your friend into buying a copy. Thanks. xoxo
Here are a few ways to follow us:
Disclaimer: Any crazy features we write about might change by the Early Access version
Introducing the weekly competition for #screenshotasaurus.
Pause feature (Customize mode). Cloud Saves. Japanese Localization.
Update: Press coverage! FP(S) mode Community Feedback Delete Tool
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