In this week's development blog entry, our technical artist explains how the look of Parcel is achieved. Fresh screenshots included!
Ville wrote: When I began my work, there was nothing to start with on visual side; all I had was a clean slate. This meant freedom, but it was also a challenge. A challenge worth accepting. With me not being that much of a concept artist, the only thing to do was to open up Unity, Blender and Photoshop and start throwing things to an empty scene until something stuck. Luckily, everything went better than (at least I) expected, and the general look and feel started to shape up very soon...
Read the rest of the devblog here: