Parcel is a multi-character cyberpunk puzzle game where your goal is to solve interlocking laser puzzles by using the unique abilities of different characters. The game can be played alone or cooperatively with friends. The game features over 120 unique puzzles and a level editor which enables the amount of playable content to grow to unpredictable numbers. A puzzling future awaits! Parcel aims to be a memorable ludological and narrative experience that will make players think and leave them thinking afterwards. The story of the game, which follows the adventures of a 22nd century postage company, touches on subjects such as post-humanism (pun very much intended) and virtual reality, with the full intent of boggling your minds with questions about the future that we, as humans and as gamers, are heading into.
Parcel aims to deliver its players a fantastic puzzle game experience like no other. We firmly believe that harnessing the creative spirit of the community is essential for Parcel, as there are literally millions of different mind-boggling puzzles that can be created with the character and level object combinations. Early Access will enable us to listen to community feedback and create the best possible way for players to puzzle each other!
Matias Bergström, our trainee, talks about his experiences working on Parcel and how he wound up making games being over 500 kilometers away from home!
Matias wrote: Hi. My name’s Matias Bergström, and I’m currently doing some on-the-job learning at Polar Bunny. I don’t really have a specified role or task that I’m here to do, but I’ve been assigned QA for now. Basically I get to play (destroy) Parcel all day and then tell the programmers to fix the bugs that I find. As a token of gratitude for finding so much work for them, they assigned me to write this week’s blog post.
Read the rest of this wondrous journey over at the devblog:
It’s that time again! In the second installment of our special “Parcel History Week”, your favorite creative director shares a tale of another point...
Parcel’s devblog continues with lead programmer Jani Kärkkäinen taking the stage and showcasing the "invisible" side of indie game development!
Our weekly habit of devblogging continues with Juha, our level design intern. See his story and take a dive into one of the minds that you will hold responsible...
Polar Bunny Ltd.'s marketing manager Tomi Toikka blabs on about indie game marketing, the game and the company in the new devblog #5!
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.