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Ozone Wipeout is a post apocalyptic open world zombie survival game. You have to survive harsh weather conditions, zombies and resource scarcity in a procedurally populated world.

Procedural Placement

The terrain shape and road network is at the current time of development prebuild. Everything else is populated at runtime, giving every survival attempt a different world to explore.

Zombies

Use stealth to avoid zombies or take them head on in a fight.

Scavenge

Utilizing what you find in the world helps to increase your chances of survival. Finding food and water but also tools and weapons are important to ensure long term survival.

Day & Night Cycle

Sleep at night in a secured bed, in a tent or simply on the floor or use the reduced vision of zombies at night to scavenge for resources.

Dynamic Weather

Weather can massively impact your decision making and survival chances. Bad weather may force you to stay inside buildings to avoid getting in deadly situations.

Crafting

Craft items from various resources you find in the world. This ranges from fortifications for your base to makeshift weapons to protect you in a pinch.

Injury System

Fighting the undead can not only result in death but often comes with injuries such as bruises, lacerations and scratches that require treatment.

Player Attributes

Manage a variety of attributes ranging from hunger and thirst to fatigue. Your actions directly affect your attributes.

Sandbox

The game features a regular and a sandbox mode. In the regular mode the game offers no customization options. This means the game will be played as intended by the developer. Regular mode for example features permadeath. Sandbox mode allows the player to customize the game to their liking by changing settings such as zombie density, loot abundancy etc.

Modding Support

Create mods for the game to alter gameplay, visuals and more to create custom experiences within the game.

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Latest posts from @ozonewipeout

Working on a mod selection menu. Nothing fancy and still very much work in progress but thought I'd share cause I h… T.co

Mar 5 2023

Enjoying a beautiful sunrise in a fully runtime generated world for my upcoming survival game 🌄 #gamedev… T.co

Nov 12 2022

Spent some time on improving the game's overall visuals. Love how quick things go with the right tools #gamedev… T.co

Nov 10 2022

Here is another nice view in a world generated by my new algorithms. #gamedev #indiedev #indiegames… T.co

Nov 7 2022

It's already been 4 month since I posted progress of the game on twitter 😅 🫣 Been really busy with the new world g… T.co

Nov 6 2022

Really happy about how my fully realtime procedural world is slowly coming together 🌳🛣️🏡 #gamedev #indiegame… T.co

Jul 7 2022

Completely realtime procedurally generated temperate forest biome in my upcoming survival game. More additions plan… T.co

Jul 3 2022