Hi guys,
So Kloen's had all the fun updating you guys on the game for the past few weeks! Up until now most of the art has been behind the scenes finessing the attacks (I'm sure you've all see the gifs!), fine tuning the animations, and piecing together reference material to create a cohesive style.
But now it's really exciting because we are starting to move past that initial preproduction phase into areas that are a lot more fun and exciting to show off!
A lot of prototyping is going on in the coming weeks of various effects and area implementations and hopefully we can give you some thrilling peeks at what we are up to. First off is a prototype of gust:
Basically this attack creates two tornadoes inside Ortia's wings, who then sends them hurdling towards his enemy where they will converge to create a knockback effect. Just hitting one tornado will deal a small knockback while hitting both will deal a larger knockback.
This is primarily a defensive attack as it doesn't deal any damage and pushes the affected targets farther away from the player. Right now only Ortia is able to use this attack, but as more winged beasts make their way into our menagerie you may see gust rear its head again!
We know you guys are eager to toss in your input at this point! We'd love to hear what you like and dislike, but bear in mind that things may play differently and certainly things will be quite different once you get your hands on it!
Hopefully in the coming days I'll have more exciting tidbits to show you guys! Thanks for reading,
-endie
So you'll show us videos of how certain moves operate, right?
Yep we will be having beast spotlights that cover the basics of their attacks.
Great! I cannot wait to see what's in store.
Is this game still in development?