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Platform - Windows, Linux, Mac OS Genre - third-person shooter in the setting of the Second World War and the style of Low Poly-isometric Gameplay - the game will be divided into companies, each company has its own set of missions. Companies will be divided by years of war. The player will be able to take part in various events of the Second World War.

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Now, during a stealth after a shot, from 1 to 4 nearest AIs will go to the sound source, in addition to this...

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Now, during a stealth after a shot, from 1 to 4 nearest AIs will go to the sound source, in addition to this, they and everyone who heard the shot will receive + 25% to suspicion. The AI ​​that reaches the sound source will wait near it for a few seconds and if it does not notice anything, it will return. In addition, while the AI ​​goes to the source of sound, it does not lose the level of suspicion, and when it reaches the place it will have increased attention and a scale of suspicion that will fill up much faster, regardless of the rank of AI (as an example if the player has the officer’s uniform, and an ordinary soldier came to the place of the shot, then the AI ​​will ignore the player’s uniform and suspect him).

Also, if the AI ​​notices the player, he agrees the allied bots in the area.

Well, also the headquarters of the resistance in the Anthropoid mission

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